Reviewed-by: Nicolai Hähnle
On 12.10.2016 15:29, Marek Olšák wrote:
From: Marek Olšák
For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.
radeonsi will use this to guess whether a depth buffer
Am 13.10.2016 um 11:33 schrieb Marek Olšák:
> On Thu, Oct 13, 2016 at 2:09 AM, Roland Scheidegger
> wrote:
>> Am 12.10.2016 um 15:29 schrieb Marek Olšák:
>>> From: Marek Olšák
>>>
>>> For performance tuning in drivers. It filters out window system
>>>
On Thu, Oct 13, 2016 at 2:09 AM, Roland Scheidegger wrote:
> Am 12.10.2016 um 15:29 schrieb Marek Olšák:
>> From: Marek Olšák
>>
>> For performance tuning in drivers. It filters out window system
>> framebuffers and OpenGL renderbuffers.
>>
>> radeonsi
Am 12.10.2016 um 15:29 schrieb Marek Olšák:
> From: Marek Olšák
>
> For performance tuning in drivers. It filters out window system
> framebuffers and OpenGL renderbuffers.
>
> radeonsi will use this to guess whether a depth buffer will be read
> by a shader. There is no