Re: [Mesa-dev] [PATCH] gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY

2016-10-13 Thread Nicolai Hähnle
Reviewed-by: Nicolai Hähnle On 12.10.2016 15:29, Marek Olšák wrote: From: Marek Olšák For performance tuning in drivers. It filters out window system framebuffers and OpenGL renderbuffers. radeonsi will use this to guess whether a depth buffer

Re: [Mesa-dev] [PATCH] gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY

2016-10-13 Thread Roland Scheidegger
Am 13.10.2016 um 11:33 schrieb Marek Olšák: > On Thu, Oct 13, 2016 at 2:09 AM, Roland Scheidegger > wrote: >> Am 12.10.2016 um 15:29 schrieb Marek Olšák: >>> From: Marek Olšák >>> >>> For performance tuning in drivers. It filters out window system >>>

Re: [Mesa-dev] [PATCH] gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY

2016-10-13 Thread Marek Olšák
On Thu, Oct 13, 2016 at 2:09 AM, Roland Scheidegger wrote: > Am 12.10.2016 um 15:29 schrieb Marek Olšák: >> From: Marek Olšák >> >> For performance tuning in drivers. It filters out window system >> framebuffers and OpenGL renderbuffers. >> >> radeonsi

Re: [Mesa-dev] [PATCH] gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY

2016-10-12 Thread Roland Scheidegger
Am 12.10.2016 um 15:29 schrieb Marek Olšák: > From: Marek Olšák > > For performance tuning in drivers. It filters out window system > framebuffers and OpenGL renderbuffers. > > radeonsi will use this to guess whether a depth buffer will be read > by a shader. There is no