Reviewed-by: Marek Olšák
Marek
On Wed, Apr 11, 2018 at 7:54 PM, Timothy Arceri
wrote:
> On 12/04/18 09:29, Timothy Arceri wrote:
>
>> The compatibility and core tokens were not added until GLSL 1.50,
>> for GLSL 1.40 just assume all shader built with a compat profile
>> are compat shaders.
>>
>> Fixes rendering issues in Dawn of War II on radeonsi which has
>> enabled OpenGL 3.1 compat support.
>>
>
> oh and I've added this locally:
>
> Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"
>
>
>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
>> ---
>> src/compiler/glsl/glsl_parser_extras.cpp | 2 ++
>> 1 file changed, 2 insertions(+)
>>
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
>> b/src/compiler/glsl/glsl_parser_extras.cpp
>> index 0cc57f5a887..5dd362b3e38 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -429,6 +429,8 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE
>> *locp, int version,
>> this->language_version = version;
>>this->compat_shader = compat_token_present ||
>> + (this->ctx->API == API_OPENGL_COMPAT &&
>> + this->language_version == 140) ||
>>(!this->es_shader && this->language_version <
>> 140);
>>bool supported = false;
>>
>> ___
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