On Tuesday, August 8, 2017 12:26:41 AM PDT Kenneth Graunke wrote:
> We don't push UBOs on Gen6 currently, so there's no need for the
> larger alignment value.
> 
> Cc: "17.2" <mesa-sta...@lists.freedesktop.org>
> ---
>  src/mesa/drivers/dri/i965/brw_context.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
> b/src/mesa/drivers/dri/i965/brw_context.c
> index 60b14571ed0..9c4e91fe3cd 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -616,7 +616,7 @@ brw_initialize_context_constants(struct brw_context *brw)
>      * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
>      * restriction: the start of the buffer needs to be 32B aligned.
>      */
> -   ctx->Const.UniformBufferOffsetAlignment = 32;
> +   ctx->Const.UniformBufferOffsetAlignment = brw->gen >= 7 ? 32 : 16;
>  
>     /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
>      * that we can safely have the CPU and GPU writing the same SSBO on
> 


Ilia made a good point on IRC - making this different across generations
would make it impossible to take an apitrace on Sandybridge and replay it
on anything newer.  That's not a deal breaker, but it's kind of a bummer.

NVIDIA apparently requires an alignment of 256, so 32 should be fine.

I'll just drop this patch unless someone thinks this is a good idea.

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