If Matt concerns about the validation rule are solved this is.
Reviewed-by: Jose Maria Casanova Crespo
El 15/1/19 a las 17:58, Jason Ekstrand escribió:
> Previously, we only applied the fix to shaders with a dispatch mode of
> SIMD8 but the code it relies on for SIMD16 mode only applies to
El 16/1/19 a las 0:55, Matt Turner escribió:
> On Tue, Jan 15, 2019 at 8:58 AM Jason Ekstrand wrote:
>>
>> Previously, we only applied the fix to shaders with a dispatch mode of
>> SIMD8 but the code it relies on for SIMD16 mode only applies to SIMD16
>> instructions. If you have a SIMD8
On January 15, 2019 17:55:31 Matt Turner wrote:
On Tue, Jan 15, 2019 at 8:58 AM Jason Ekstrand wrote:
Previously, we only applied the fix to shaders with a dispatch mode of
SIMD8 but the code it relies on for SIMD16 mode only applies to SIMD16
instructions. If you have a SIMD8 instruction
On Tue, Jan 15, 2019 at 8:58 AM Jason Ekstrand wrote:
>
> Previously, we only applied the fix to shaders with a dispatch mode of
> SIMD8 but the code it relies on for SIMD16 mode only applies to SIMD16
> instructions. If you have a SIMD8 instruction in a SIMD16 shader,
> neither would trigger