Re: [Mesa-dev] [PATCH] mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INT

2018-05-10 Thread Mark Janes
Tested-by: Mark Janes Brian Paul writes: > Since size can be 3, 4 or GL_BGRA we need to keep these glGet types > as TYPE_INT, not TYPE_UBYTE. > > Fixes: d07466fe18522 ("mesa: fix glGetInteger/Float/etc queries for > vertex arrays attribs") > Bugzilla:

Re: [Mesa-dev] [PATCH] mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INT

2018-05-10 Thread Mathias Fröhlich
Hi Brian, actually that value appears to be used even, but not for the input to the information rather than its used for the output of the LOC_CUSTOM code. Sorry! I came to the same fix at about the same moment, so: Reviewed-by: Mathias Fröhlich best Matias On