Tested-by: Mark Janes
Brian Paul writes:
> Since size can be 3, 4 or GL_BGRA we need to keep these glGet types
> as TYPE_INT, not TYPE_UBYTE.
>
> Fixes: d07466fe18522 ("mesa: fix glGetInteger/Float/etc queries for
> vertex arrays attribs")
> Bugzilla:
Hi Brian,
actually that value appears to be used even, but not for the input to the
information rather than its used for the output of the LOC_CUSTOM code.
Sorry!
I came to the same fix at about the same moment, so:
Reviewed-by: Mathias Fröhlich
best
Matias
On