Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-08-14 Thread Eric Anholt
Mark Janes  writes:

> Eric Anholt  writes:
>
>> Tapani Pälli  writes:
>>
>>> On 06/22/2017 02:08 AM, Eric Anholt wrote:
 Tapani Pälli  writes:
 
> On 06/14/2017 01:12 AM, Eric Anholt wrote:
>> Tapani Pälli  writes:
>>
>>> On 06/12/2017 09:52 AM, Tapani Pälli wrote:

 On 05/18/2017 09:39 PM, Eric Anholt wrote:
> Eric Anholt  writes:
>
>> This series came out of fixing dEQP failures on vc4's GLES2 context.
>> Mesa was allowing RGB565 textures, which is only valid with
>> GL_OES_required_internalformat.  Rather than disable RGB565, I 
>> decided
>> the extension was easy enough to support.
>>
>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
>> for whether enums get accepted for TexImage.
>>
>> There's a functional question in patch #2, see the comment there, and
>> there's a question of whether the extension should be dummy_true in
>> patch #5.
>>
>> branch: 
>> https://github.com/anholt/mesa/commits/required-internalformat
> I would still love review on this series.
>
 Earlier I took a brief look at series and run through our CI, there 
 were
 many failing tests but t seems I forgot to reply/report .. I'll run it
 again and let you know what's the result.

>>> '36 failures' (many likely duplicates of some same issue), these ones ..
>>>
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>>
>>> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
>>> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
>>> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
>>> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>>>
>>> Are you able to reproduce/run these tests on some machine?
>> I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
>> it, and I think I've fixed the pre-snb failures in piglit.  New branch
>> up at https://github.com/anholt/mesa/commits/required-internalformat
>> which I'll piglit now.
>
>
> OK, seems the packed_pixels ones are still failing. I'll try to debug
> this a bit to see what's going on.
 
 Have you had a chance to look at this at all?  Or could you give me a
 command line for reproducing failure?  I've gone through my VK-GL-CTS
 tree and DEQP trees trying various test runners with various manglings
 of the names, with no luck.
 
>>>
>>> Sorry I've forgotten this th

Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-08-11 Thread Mark Janes
Eric Anholt  writes:

> Tapani Pälli  writes:
>
>> On 06/22/2017 02:08 AM, Eric Anholt wrote:
>>> Tapani Pälli  writes:
>>> 
 On 06/14/2017 01:12 AM, Eric Anholt wrote:
> Tapani Pälli  writes:
>
>> On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>>>
>>> On 05/18/2017 09:39 PM, Eric Anholt wrote:
 Eric Anholt  writes:

> This series came out of fixing dEQP failures on vc4's GLES2 context.
> Mesa was allowing RGB565 textures, which is only valid with
> GL_OES_required_internalformat.  Rather than disable RGB565, I decided
> the extension was easy enough to support.
>
> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
> for whether enums get accepted for TexImage.
>
> There's a functional question in patch #2, see the comment there, and
> there's a question of whether the extension should be dummy_true in
> patch #5.
>
> branch: https://github.com/anholt/mesa/commits/required-internalformat
 I would still love review on this series.

>>> Earlier I took a brief look at series and run through our CI, there were
>>> many failing tests but t seems I forgot to reply/report .. I'll run it
>>> again and let you know what's the result.
>>>
>> '36 failures' (many likely duplicates of some same issue), these ones ..
>>
>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>
>> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
>> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float.g45m64
>> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
>> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
>> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
>> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>>
>> Are you able to reproduce/run these tests on some machine?
> I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
> it, and I think I've fixed the pre-snb failures in piglit.  New branch
> up at https://github.com/anholt/mesa/commits/required-internalformat
> which I'll piglit now.


 OK, seems the packed_pixels ones are still failing. I'll try to debug
 this a bit to see what's going on.
>>> 
>>> Have you had a chance to look at this at all?  Or could you give me a
>>> command line for reproducing failure?  I've gone through my VK-GL-CTS
>>> tree and DEQP trees trying various test runners with various manglings
>>> of the names, with no luck.
>>> 
>>
>> Sorry I've forgotten this thread .. the 'CTS' ones are from Khronos 
>> 'OpenGL & OpenGL ES CTS' (available in gitlab) which is run by Jenkins, 
>> are you able to access that

Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-08-10 Thread Tapani Pälli



On 08/10/2017 10:04 PM, Eric Anholt wrote:

Tapani Pälli  writes:


On 06/22/2017 02:08 AM, Eric Anholt wrote:

Tapani Pälli  writes:


On 06/14/2017 01:12 AM, Eric Anholt wrote:

Tapani Pälli  writes:


On 06/12/2017 09:52 AM, Tapani Pälli wrote:


On 05/18/2017 09:39 PM, Eric Anholt wrote:

Eric Anholt  writes:


This series came out of fixing dEQP failures on vc4's GLES2 context.
Mesa was allowing RGB565 textures, which is only valid with
GL_OES_required_internalformat.  Rather than disable RGB565, I decided
the extension was easy enough to support.

I've sent one piglit test for renderbuffer sizing, and dEQP has tests
for whether enums get accepted for TexImage.

There's a functional question in patch #2, see the comment there, and
there's a question of whether the extension should be dummy_true in
patch #5.

branch: https://github.com/anholt/mesa/commits/required-internalformat

I would still love review on this series.


Earlier I took a brief look at series and run through our CI, there were
many failing tests but t seems I forgot to reply/report .. I'll run it
again and let you know what's the result.


'36 failures' (many likely duplicates of some same issue), these ones ..

ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64

piglit.spec.oes_texture_float.oes_texture_float half.g965m64
piglit.spec.oes_texture_float.oes_texture_float.g965m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float half.g45m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float.g45m64
piglit.spec.oes_texture_float.oes_texture_float.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64

Are you able to reproduce/run these tests on some machine?

I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
it, and I think I've fixed the pre-snb failures in piglit.  New branch
up at https://github.com/anholt/mesa/commits/required-internalformat
which I'll piglit now.



OK, seems the packed_pixels ones are still failing. I'll try to debug
this a bit to see what's going on.


Have you had a chance to look at this at all?  Or could you give me a
command line for reproducing failure?  I've gone through my VK-GL-CTS
tree and DEQP trees trying various test runners with various manglings
of the names, with no luck.



Sorry I've forgotten this thread .. the 'CTS' ones are from Khronos
'OpenGL & OpenGL ES CTS' (available in gitlab) which is run by Jenkins,
are you able to access that suite?


If you mean the "OpenGL & OpenGL ES Conformance Test Suite" in gitlab
(g...@gitlab.khronos.org:opengl/cts.git), that repository says:

"This project is moved to maintenance mode.

Use VK-GL-CTS for development, bug fixes"

Are you sure that's the repository you're using?



Yes, I believe that is still the repository being used with some 
patches/fixes applied on top and that repository is a mixture of dEQP 
and old CTS. I can see that 'vk-gl-cts' does not have these (but has 
some similar tests, at least for fbo completeness). Is 'vk-gl-cts' 
already

Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-08-10 Thread Eric Anholt
Tapani Pälli  writes:

> On 06/22/2017 02:08 AM, Eric Anholt wrote:
>> Tapani Pälli  writes:
>> 
>>> On 06/14/2017 01:12 AM, Eric Anholt wrote:
 Tapani Pälli  writes:

> On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>>
>> On 05/18/2017 09:39 PM, Eric Anholt wrote:
>>> Eric Anholt  writes:
>>>
 This series came out of fixing dEQP failures on vc4's GLES2 context.
 Mesa was allowing RGB565 textures, which is only valid with
 GL_OES_required_internalformat.  Rather than disable RGB565, I decided
 the extension was easy enough to support.

 I've sent one piglit test for renderbuffer sizing, and dEQP has tests
 for whether enums get accepted for TexImage.

 There's a functional question in patch #2, see the comment there, and
 there's a question of whether the extension should be dummy_true in
 patch #5.

 branch: https://github.com/anholt/mesa/commits/required-internalformat
>>> I would still love review on this series.
>>>
>> Earlier I took a brief look at series and run through our CI, there were
>> many failing tests but t seems I forgot to reply/report .. I'll run it
>> again and let you know what's the result.
>>
> '36 failures' (many likely duplicates of some same issue), these ones ..
>
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>
> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
> piglit.spec.oes_texture_float.oes_texture_float.g965m64
> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
> piglit.spec.oes_texture_float.oes_texture_float.g45m64
> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>
> Are you able to reproduce/run these tests on some machine?
 I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
 it, and I think I've fixed the pre-snb failures in piglit.  New branch
 up at https://github.com/anholt/mesa/commits/required-internalformat
 which I'll piglit now.
>>>
>>>
>>> OK, seems the packed_pixels ones are still failing. I'll try to debug
>>> this a bit to see what's going on.
>> 
>> Have you had a chance to look at this at all?  Or could you give me a
>> command line for reproducing failure?  I've gone through my VK-GL-CTS
>> tree and DEQP trees trying various test runners with various manglings
>> of the names, with no luck.
>> 
>
> Sorry I've forgotten this thread .. the 'CTS' ones are from Khronos 
> 'OpenGL & OpenGL ES CTS' (available in gitlab) which is run by Jenkins, 
> are you able to access that suite?

If you mean the "OpenGL & OpenGL ES Conformance Test Suite" in gitlab
(g...@gitlab.khronos.org:opengl/cts

Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-08-09 Thread Tapani Pälli



On 06/22/2017 02:08 AM, Eric Anholt wrote:

Tapani Pälli  writes:


On 06/14/2017 01:12 AM, Eric Anholt wrote:

Tapani Pälli  writes:


On 06/12/2017 09:52 AM, Tapani Pälli wrote:


On 05/18/2017 09:39 PM, Eric Anholt wrote:

Eric Anholt  writes:


This series came out of fixing dEQP failures on vc4's GLES2 context.
Mesa was allowing RGB565 textures, which is only valid with
GL_OES_required_internalformat.  Rather than disable RGB565, I decided
the extension was easy enough to support.

I've sent one piglit test for renderbuffer sizing, and dEQP has tests
for whether enums get accepted for TexImage.

There's a functional question in patch #2, see the comment there, and
there's a question of whether the extension should be dummy_true in
patch #5.

branch: https://github.com/anholt/mesa/commits/required-internalformat

I would still love review on this series.


Earlier I took a brief look at series and run through our CI, there were
many failing tests but t seems I forgot to reply/report .. I'll run it
again and let you know what's the result.


'36 failures' (many likely duplicates of some same issue), these ones ..

ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64

piglit.spec.oes_texture_float.oes_texture_float half.g965m64
piglit.spec.oes_texture_float.oes_texture_float.g965m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float half.g45m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float.g45m64
piglit.spec.oes_texture_float.oes_texture_float.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64

Are you able to reproduce/run these tests on some machine?

I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
it, and I think I've fixed the pre-snb failures in piglit.  New branch
up at https://github.com/anholt/mesa/commits/required-internalformat
which I'll piglit now.



OK, seems the packed_pixels ones are still failing. I'll try to debug
this a bit to see what's going on.


Have you had a chance to look at this at all?  Or could you give me a
command line for reproducing failure?  I've gone through my VK-GL-CTS
tree and DEQP trees trying various test runners with various manglings
of the names, with no luck.



Sorry I've forgotten this thread .. the 'CTS' ones are from Khronos 
'OpenGL & OpenGL ES CTS' (available in gitlab) which is run by Jenkins, 
are you able to access that suite?


// Tapani
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Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-06-21 Thread Eric Anholt
Tapani Pälli  writes:

> On 06/14/2017 01:12 AM, Eric Anholt wrote:
>> Tapani Pälli  writes:
>>
>>> On 06/12/2017 09:52 AM, Tapani Pälli wrote:

 On 05/18/2017 09:39 PM, Eric Anholt wrote:
> Eric Anholt  writes:
>
>> This series came out of fixing dEQP failures on vc4's GLES2 context.
>> Mesa was allowing RGB565 textures, which is only valid with
>> GL_OES_required_internalformat.  Rather than disable RGB565, I decided
>> the extension was easy enough to support.
>>
>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
>> for whether enums get accepted for TexImage.
>>
>> There's a functional question in patch #2, see the comment there, and
>> there's a question of whether the extension should be dummy_true in
>> patch #5.
>>
>> branch: https://github.com/anholt/mesa/commits/required-internalformat
> I would still love review on this series.
>
 Earlier I took a brief look at series and run through our CI, there were
 many failing tests but t seems I forgot to reply/report .. I'll run it
 again and let you know what's the result.

>>> '36 failures' (many likely duplicates of some same issue), these ones ..
>>>
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>>
>>> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
>>> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float.g45m64
>>> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
>>> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
>>> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
>>> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>>>
>>> Are you able to reproduce/run these tests on some machine?
>> I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
>> it, and I think I've fixed the pre-snb failures in piglit.  New branch
>> up at https://github.com/anholt/mesa/commits/required-internalformat
>> which I'll piglit now.
>
>
> OK, seems the packed_pixels ones are still failing. I'll try to debug 
> this a bit to see what's going on.

Have you had a chance to look at this at all?  Or could you give me a
command line for reproducing failure?  I've gone through my VK-GL-CTS
tree and DEQP trees trying various test runners with various manglings
of the names, with no luck.


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Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-06-14 Thread Tapani Pälli

On 06/14/2017 01:12 AM, Eric Anholt wrote:

Tapani Pälli  writes:


On 06/12/2017 09:52 AM, Tapani Pälli wrote:


On 05/18/2017 09:39 PM, Eric Anholt wrote:

Eric Anholt  writes:


This series came out of fixing dEQP failures on vc4's GLES2 context.
Mesa was allowing RGB565 textures, which is only valid with
GL_OES_required_internalformat.  Rather than disable RGB565, I decided
the extension was easy enough to support.

I've sent one piglit test for renderbuffer sizing, and dEQP has tests
for whether enums get accepted for TexImage.

There's a functional question in patch #2, see the comment there, and
there's a question of whether the extension should be dummy_true in
patch #5.

branch: https://github.com/anholt/mesa/commits/required-internalformat

I would still love review on this series.


Earlier I took a brief look at series and run through our CI, there were
many failing tests but t seems I forgot to reply/report .. I'll run it
again and let you know what's the result.


'36 failures' (many likely duplicates of some same issue), these ones ..

ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64

piglit.spec.oes_texture_float.oes_texture_float half.g965m64
piglit.spec.oes_texture_float.oes_texture_float.g965m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float half.g45m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float.g45m64
piglit.spec.oes_texture_float.oes_texture_float.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64

Are you able to reproduce/run these tests on some machine?

I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
it, and I think I've fixed the pre-snb failures in piglit.  New branch
up at https://github.com/anholt/mesa/commits/required-internalformat
which I'll piglit now.



OK, seems the packed_pixels ones are still failing. I'll try to debug 
this a bit to see what's going on.


// Tapani

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Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-06-13 Thread Eric Anholt
Tapani Pälli  writes:

> On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>> 
>> 
>> On 05/18/2017 09:39 PM, Eric Anholt wrote:
>>> Eric Anholt  writes:
>>>
 This series came out of fixing dEQP failures on vc4's GLES2 context.
 Mesa was allowing RGB565 textures, which is only valid with
 GL_OES_required_internalformat.  Rather than disable RGB565, I decided
 the extension was easy enough to support.

 I've sent one piglit test for renderbuffer sizing, and dEQP has tests
 for whether enums get accepted for TexImage.

 There's a functional question in patch #2, see the comment there, and
 there's a question of whether the extension should be dummy_true in
 patch #5.

 branch: https://github.com/anholt/mesa/commits/required-internalformat
>>>
>>> I would still love review on this series.
>>>
>> 
>> Earlier I took a brief look at series and run through our CI, there were 
>> many failing tests but t seems I forgot to reply/report .. I'll run it 
>> again and let you know what's the result.
>> 
>
> '36 failures' (many likely duplicates of some same issue), these ones ..
>
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>
> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
> piglit.spec.oes_texture_float.oes_texture_float.g965m64
> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
> piglit.spec.oes_texture_float.oes_texture_float.g45m64
> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>
> Are you able to reproduce/run these tests on some machine?

I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
it, and I think I've fixed the pre-snb failures in piglit.  New branch
up at https://github.com/anholt/mesa/commits/required-internalformat
which I'll piglit now.


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Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-06-12 Thread Tapani Pälli


On 06/12/2017 09:52 AM, Tapani Pälli wrote:



On 05/18/2017 09:39 PM, Eric Anholt wrote:

Eric Anholt  writes:


This series came out of fixing dEQP failures on vc4's GLES2 context.
Mesa was allowing RGB565 textures, which is only valid with
GL_OES_required_internalformat.  Rather than disable RGB565, I decided
the extension was easy enough to support.

I've sent one piglit test for renderbuffer sizing, and dEQP has tests
for whether enums get accepted for TexImage.

There's a functional question in patch #2, see the comment there, and
there's a question of whether the extension should be dummy_true in
patch #5.

branch: https://github.com/anholt/mesa/commits/required-internalformat


I would still love review on this series.



Earlier I took a brief look at series and run through our CI, there were 
many failing tests but t seems I forgot to reply/report .. I'll run it 
again and let you know what's the result.




'36 failures' (many likely duplicates of some same issue), these ones ..

ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64

piglit.spec.oes_texture_float.oes_texture_float half.g965m64
piglit.spec.oes_texture_float.oes_texture_float.g965m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
piglit.spec.oes_texture_float.oes_texture_float half.g45m64
piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
piglit.spec.oes_texture_float.oes_texture_float.g45m64
piglit.spec.oes_texture_float.oes_texture_float.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64

Are you able to reproduce/run these tests on some machine?

// Tapani
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Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-06-11 Thread Tapani Pälli



On 05/18/2017 09:39 PM, Eric Anholt wrote:

Eric Anholt  writes:


This series came out of fixing dEQP failures on vc4's GLES2 context.
Mesa was allowing RGB565 textures, which is only valid with
GL_OES_required_internalformat.  Rather than disable RGB565, I decided
the extension was easy enough to support.

I've sent one piglit test for renderbuffer sizing, and dEQP has tests
for whether enums get accepted for TexImage.

There's a functional question in patch #2, see the comment there, and
there's a question of whether the extension should be dummy_true in
patch #5.

branch: https://github.com/anholt/mesa/commits/required-internalformat


I would still love review on this series.



Earlier I took a brief look at series and run through our CI, there were 
many failing tests but t seems I forgot to reply/report .. I'll run it 
again and let you know what's the result.


// Tapani
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Re: [Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat

2017-05-18 Thread Eric Anholt
Eric Anholt  writes:

> This series came out of fixing dEQP failures on vc4's GLES2 context.
> Mesa was allowing RGB565 textures, which is only valid with
> GL_OES_required_internalformat.  Rather than disable RGB565, I decided
> the extension was easy enough to support.
>
> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
> for whether enums get accepted for TexImage.
>
> There's a functional question in patch #2, see the comment there, and
> there's a question of whether the extension should be dummy_true in
> patch #5.
>
> branch: https://github.com/anholt/mesa/commits/required-internalformat

I would still love review on this series.


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