On 2018-02-08 — 12:47, Francisco Jerez wrote:
> Pierre Moreau writes:
>
> > On 2018-02-07 — 12:36, Francisco Jerez wrote:
> >> Pierre Moreau writes:
> >>
> >> > On 2018-02-06 — 20:50, Jan Vesely wrote:
> >> > [snip]
> >> >> > > Happy to here
Pierre Moreau writes:
> On 2018-02-07 — 12:36, Francisco Jerez wrote:
>> Pierre Moreau writes:
>>
>> > On 2018-02-06 — 20:50, Jan Vesely wrote:
>> > [snip]
>> >> > > Happy to here suggestions for solving the current conflict in uses of
>> >> > >
On Thu, 2018-02-08 at 10:25 +0100, Pierre Moreau wrote:
> On 2018-02-07 — 12:36, Francisco Jerez wrote:
> > Pierre Moreau writes:
> >
> > > On 2018-02-06 — 20:50, Jan Vesely wrote:
> > > [snip]
> > > > > > Happy to here suggestions for solving the current conflict in uses
On 2018-02-07 — 12:36, Francisco Jerez wrote:
> Pierre Moreau writes:
>
> > On 2018-02-06 — 20:50, Jan Vesely wrote:
> > [snip]
> >> > > Happy to here suggestions for solving the current conflict in uses of
> >> > > PIPE_SHADER_CAP_PREFERRED_IR.
> >> >
> >> > One option
Pierre Moreau writes:
> On 2018-02-06 — 20:50, Jan Vesely wrote:
> [snip]
>> > > Happy to here suggestions for solving the current conflict in uses of
>> > > PIPE_SHADER_CAP_PREFERRED_IR.
>> >
>> > One option could be to:
>> > * look at the preferred IR
>> > |-> if
On 2018-02-06 — 20:50, Jan Vesely wrote:
[snip]
> > > Happy to here suggestions for solving the current conflict in uses of
> > > PIPE_SHADER_CAP_PREFERRED_IR.
> >
> > One option could be to:
> > * look at the preferred IR
> > |-> if clover supports it, use it
> > |-> else, check if any IR
On Fri, 2018-02-02 at 10:22 +0100, Pierre Moreau wrote:
> On 2018-02-02 — 18:07, Timothy Arceri wrote:
> >
> >
> > On 02/02/18 17:21, Timothy Arceri wrote:
> > > On 02/02/18 16:38, Jan Vesely wrote:
> > > > On Fri, 2018-02-02 at 15:03 +1100, Timothy Arceri wrote:
> > > > > When
I made a comment on patch 1. With that addressed, the series is:
Reviewed-by: Marek Olšák
Marek
On Fri, Feb 2, 2018 at 5:03 AM, Timothy Arceri wrote:
> When PIPE_SHADER_IR_LLVM existed this query made sense but now it
> always returns
On Fri, Feb 2, 2018 at 8:07 AM, Timothy Arceri wrote:
>
>
> On 02/02/18 17:21, Timothy Arceri wrote:
>>
>> On 02/02/18 16:38, Jan Vesely wrote:
>>>
>>> On Fri, 2018-02-02 at 15:03 +1100, Timothy Arceri wrote:
When PIPE_SHADER_IR_LLVM existed this query made sense
On 2018-02-02 — 18:07, Timothy Arceri wrote:
>
>
> On 02/02/18 17:21, Timothy Arceri wrote:
> > On 02/02/18 16:38, Jan Vesely wrote:
> > > On Fri, 2018-02-02 at 15:03 +1100, Timothy Arceri wrote:
> > > > When PIPE_SHADER_IR_LLVM existed this query made sense but now it
> > > > always returns
On 02/02/18 17:21, Timothy Arceri wrote:
On 02/02/18 16:38, Jan Vesely wrote:
On Fri, 2018-02-02 at 15:03 +1100, Timothy Arceri wrote:
When PIPE_SHADER_IR_LLVM existed this query made sense but now it
always returns PIPE_SHADER_IR_NATIVE. Also it is now conlicting
with PIPE_SHADER_IR_NIR for
On 02/02/18 16:38, Jan Vesely wrote:
On Fri, 2018-02-02 at 15:03 +1100, Timothy Arceri wrote:
When PIPE_SHADER_IR_LLVM existed this query made sense but now it
always returns PIPE_SHADER_IR_NATIVE. Also it is now conlicting
with PIPE_SHADER_IR_NIR for compute shaders, so just assume this
is
On Fri, 2018-02-02 at 15:03 +1100, Timothy Arceri wrote:
> When PIPE_SHADER_IR_LLVM existed this query made sense but now it
> always returns PIPE_SHADER_IR_NATIVE. Also it is now conlicting
> with PIPE_SHADER_IR_NIR for compute shaders, so just assume this
> is always PIPE_SHADER_IR_NATIVE for
On 02/02/18 15:12, Ilia Mirkin wrote:
Seems like the proper solution to this problem is to use something
like ST_DEBUG=nir (which would in turn check the SUPPORTED_IRS bitmap)
rather than trying to hack drivers...
That sounds like more of a hack to me. What happend when nir becomes the
Seems like the proper solution to this problem is to use something
like ST_DEBUG=nir (which would in turn check the SUPPORTED_IRS bitmap)
rather than trying to hack drivers...
On Thu, Feb 1, 2018 at 11:03 PM, Timothy Arceri wrote:
> When PIPE_SHADER_IR_LLVM existed this
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