Re: [Mesa-dev] [PATCH 2/3] mesa/main/shaderapi: Use sha as part of captured shaders name
On 05/17/2018 11:49 AM, Benedikt Schemmer wrote: Am 17.05.2018 um 09:11 schrieb Tapani Pälli: some nitpicking below .. I'll do some testing to see that things work as before but overall these changes look good to me. Would be nice to hear comments from active shader-db users. On 05/10/2018 12:05 PM, Benedikt Schemmer wrote: It is inconvenient to capture shaders by program name alone because this does not allow to capture shaders that get overwritten by shaders with the same program name (ie games when you change settings or piglit). --- src/mesa/main/shaderapi.c | 47 --- 1 file changed, 32 insertions(+), 15 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 1d0ca5374b..65cf0a67a2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1343,29 +1343,46 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg, /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { + extra space FILE *file; - char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test", - capture_path, shProg->Name); + char *filename = NULL; + char *fsource = NULL; + char *ftemp = NULL; + + asprintf(, "[require]\nGLSL%s >= %u.%02u\n", + shProg->IsES ? " ES" : "", + shProg->data->Version / 100, shProg->data->Version % 100); + + if (shProg->SeparateShader) { + ftemp = fsource; + asprintf(, "%sGL_ARB_separate_shader_objects\nSSO ENABLED\n", + ftemp); + free(ftemp); + } + + for (unsigned i = 0; i < shProg->NumShaders; i++) { + ftemp = fsource; + asprintf(, "%s\n[%s shader]\n%s\n", ftemp, + _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), + shProg->Shaders[i]->Source); + free(ftemp); + } + + char shabuf[64] = {"mylittlebunny"}; please remove the initialization, it is unnecessary That was left from before I used generate_sha1 which sometimes failed for some reason. I have one little thing though: Most of the time this is defined as shabuf[41] (20 bytes sha plus trailing \0 ) In this file it is 64 for some reason. Should I change that? Yes please, 41 is enough space there. + generate_sha1(fsource, shabuf); + + asprintf(, "%s/%s_%u.shader_test", capture_path, + shabuf, shProg->Name); file = fopen(filename, "w"); if (file) { - fprintf(file, "[require]\nGLSL%s >= %u.%02u\n", - shProg->IsES ? " ES" : "", - shProg->data->Version / 100, shProg->data->Version % 100); - if (shProg->SeparateShader) - fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n"); - fprintf(file, "\n"); - - for (unsigned i = 0; i < shProg->NumShaders; i++) { - fprintf(file, "[%s shader]\n%s\n", - _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), - shProg->Shaders[i]->Source); - } + fprintf(file, "%s", fsource); fclose(file); } else { _mesa_warning(ctx, "Failed to open %s", filename); } - ralloc_free(filename); + free(filename); + free(fsource); } if (shProg->data->LinkStatus == LINKING_FAILURE && ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 2/3] mesa/main/shaderapi: Use sha as part of captured shaders name
Am 17.05.2018 um 09:11 schrieb Tapani Pälli: > some nitpicking below .. I'll do some testing to see that things work as > before but overall these changes look good to me. Would be nice to hear > comments from active shader-db users. > > On 05/10/2018 12:05 PM, Benedikt Schemmer wrote: >> It is inconvenient to capture shaders by program name alone because this does >> not allow to capture shaders that get overwritten by shaders with the same >> program name (ie games when you change settings or piglit). >> >> --- >> src/mesa/main/shaderapi.c | 47 >> --- >> 1 file changed, 32 insertions(+), 15 deletions(-) >> >> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c >> index 1d0ca5374b..65cf0a67a2 100644 >> --- a/src/mesa/main/shaderapi.c >> +++ b/src/mesa/main/shaderapi.c >> @@ -1343,29 +1343,46 @@ link_program(struct gl_context *ctx, struct >> gl_shader_program *shProg, >> /* Capture .shader_test files. */ >> const char *capture_path = _mesa_get_shader_capture_path(); >> if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { >> + > > extra space > >> FILE *file; >> - char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test", >> - capture_path, shProg->Name); >> + char *filename = NULL; >> + char *fsource = NULL; >> + char *ftemp = NULL; >> + >> + asprintf(, "[require]\nGLSL%s >= %u.%02u\n", >> + shProg->IsES ? " ES" : "", >> + shProg->data->Version / 100, shProg->data->Version % 100); >> + >> + if (shProg->SeparateShader) { >> + ftemp = fsource; >> + asprintf(, "%sGL_ARB_separate_shader_objects\nSSO >> ENABLED\n", >> + ftemp); >> + free(ftemp); >> + } >> + >> + for (unsigned i = 0; i < shProg->NumShaders; i++) { >> + ftemp = fsource; >> + asprintf(, "%s\n[%s shader]\n%s\n", ftemp, >> + _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), >> + shProg->Shaders[i]->Source); >> + free(ftemp); >> + } >> + >> + char shabuf[64] = {"mylittlebunny"}; > > please remove the initialization, it is unnecessary That was left from before I used generate_sha1 which sometimes failed for some reason. I have one little thing though: Most of the time this is defined as shabuf[41] (20 bytes sha plus trailing \0 ) In this file it is 64 for some reason. Should I change that? > >> + generate_sha1(fsource, shabuf); >> + >> + asprintf(, "%s/%s_%u.shader_test", capture_path, >> + shabuf, shProg->Name); >> file = fopen(filename, "w"); >> if (file) { >> - fprintf(file, "[require]\nGLSL%s >= %u.%02u\n", >> - shProg->IsES ? " ES" : "", >> - shProg->data->Version / 100, shProg->data->Version % 100); >> - if (shProg->SeparateShader) >> - fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n"); >> - fprintf(file, "\n"); >> - >> - for (unsigned i = 0; i < shProg->NumShaders; i++) { >> - fprintf(file, "[%s shader]\n%s\n", >> - _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), >> - shProg->Shaders[i]->Source); >> - } >> + fprintf(file, "%s", fsource); >> fclose(file); >> } else { >> _mesa_warning(ctx, "Failed to open %s", filename); >> } >> >> - ralloc_free(filename); >> + free(filename); >> + free(fsource); >> } >> >> if (shProg->data->LinkStatus == LINKING_FAILURE && >> ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 2/3] mesa/main/shaderapi: Use sha as part of captured shaders name
some nitpicking below .. I'll do some testing to see that things work as before but overall these changes look good to me. Would be nice to hear comments from active shader-db users. On 05/10/2018 12:05 PM, Benedikt Schemmer wrote: It is inconvenient to capture shaders by program name alone because this does not allow to capture shaders that get overwritten by shaders with the same program name (ie games when you change settings or piglit). --- src/mesa/main/shaderapi.c | 47 --- 1 file changed, 32 insertions(+), 15 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 1d0ca5374b..65cf0a67a2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1343,29 +1343,46 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg, /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { + extra space FILE *file; - char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test", - capture_path, shProg->Name); + char *filename = NULL; + char *fsource = NULL; + char *ftemp = NULL; + + asprintf(, "[require]\nGLSL%s >= %u.%02u\n", + shProg->IsES ? " ES" : "", + shProg->data->Version / 100, shProg->data->Version % 100); + + if (shProg->SeparateShader) { + ftemp = fsource; + asprintf(, "%sGL_ARB_separate_shader_objects\nSSO ENABLED\n", + ftemp); + free(ftemp); + } + + for (unsigned i = 0; i < shProg->NumShaders; i++) { + ftemp = fsource; + asprintf(, "%s\n[%s shader]\n%s\n", ftemp, + _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), + shProg->Shaders[i]->Source); + free(ftemp); + } + + char shabuf[64] = {"mylittlebunny"}; please remove the initialization, it is unnecessary + generate_sha1(fsource, shabuf); + + asprintf(, "%s/%s_%u.shader_test", capture_path, + shabuf, shProg->Name); file = fopen(filename, "w"); if (file) { - fprintf(file, "[require]\nGLSL%s >= %u.%02u\n", - shProg->IsES ? " ES" : "", - shProg->data->Version / 100, shProg->data->Version % 100); - if (shProg->SeparateShader) -fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n"); - fprintf(file, "\n"); - - for (unsigned i = 0; i < shProg->NumShaders; i++) { -fprintf(file, "[%s shader]\n%s\n", -_mesa_shader_stage_to_string(shProg->Shaders[i]->Stage), -shProg->Shaders[i]->Source); - } + fprintf(file, "%s", fsource); fclose(file); } else { _mesa_warning(ctx, "Failed to open %s", filename); } - ralloc_free(filename); + free(filename); + free(fsource); } if (shProg->data->LinkStatus == LINKING_FAILURE && ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev