On Wed, May 23, 2018 at 3:12 PM Dongwon Kim wrote:
>
> Thanks, Matt!!
> I am glad to see it is finally merged. By the way, not sure if you
> saw this patch.
>
> [PATCH shaderdb] run: handling binding of attribute variable name (v2)
>
Thanks, Matt!!
I am glad to see it is finally merged. By the way, not sure if you
saw this patch.
[PATCH shaderdb] run: handling binding of attribute variable name (v2)
https://lists.freedesktop.org/archives/mesa-dev/2018-March/190179.html
This is required for pre-binding of uniforms. It would
Hi Dongwon,
I just pushed this. No point in delaying any longer! :)
Thanks,
Matt
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On Fri, Mar 23, 2018 at 5:56 PM, Dongwon Kim wrote:
> With optin '-b', shader-db now generates a shader program binary file
> using GetProgramBinary(). This shader program binary can be loaded via
> ProgramBinary() to be executed by an application later.
Help me understand