Re: [Mesa-dev] [PATCH shaderdb] run: shader program file created via GetProgramBinary (v5)

2018-06-18 Thread Matt Turner
On Wed, May 23, 2018 at 3:12 PM Dongwon Kim wrote: > > Thanks, Matt!! > I am glad to see it is finally merged. By the way, not sure if you > saw this patch. > > [PATCH shaderdb] run: handling binding of attribute variable name (v2) >

Re: [Mesa-dev] [PATCH shaderdb] run: shader program file created via GetProgramBinary (v5)

2018-05-23 Thread Dongwon Kim
Thanks, Matt!! I am glad to see it is finally merged. By the way, not sure if you saw this patch. [PATCH shaderdb] run: handling binding of attribute variable name (v2) https://lists.freedesktop.org/archives/mesa-dev/2018-March/190179.html This is required for pre-binding of uniforms. It would

Re: [Mesa-dev] [PATCH shaderdb] run: shader program file created via GetProgramBinary (v5)

2018-05-23 Thread Matt Turner
Hi Dongwon, I just pushed this. No point in delaying any longer! :) Thanks, Matt ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH shaderdb] run: shader program file created via GetProgramBinary (v5)

2018-04-03 Thread Matt Turner
On Fri, Mar 23, 2018 at 5:56 PM, Dongwon Kim wrote: > With optin '-b', shader-db now generates a shader program binary file > using GetProgramBinary(). This shader program binary can be loaded via > ProgramBinary() to be executed by an application later. Help me understand