Re: [Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes

2017-08-09 Thread Nicolai Hähnle
Thanks, Timothy. I'm going to make a respin that relaxes the rules only 
in desktop GL for now, and I guess we should separately raise this with 
the GLES WG.


Cheers,
Nicolai


On 09.08.2017 02:30, Timothy Arceri wrote:

Hi Nicolai,

I put this series through Intels CI system and it hit a couple of 
issues. I haven't yet checked if these CTS test regress on radeonsi as 
well or if its just an i965 thing.


 Project: deqp-test
 Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega 


 tive.interpolate_struct_member
 Status: fail
 Platform/arch:
 skl/m64, ivb/m64, bdw/m64, hsw/m64
 Project: deqp-test
 Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati 


 ve.interpolate_struct_member
 Status: fail
 Platform/arch:
 skl/m64, ivb/m64, bdw/m64, hsw/m64
 Project: deqp-test
 Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati 


 ve.interpolate_struct_member
 Status: fail
 Platform/arch:
 skl/m64, ivb/m64, bdw/m64, hsw/m64


On 01/08/17 20:49, Nicolai Hähnle wrote:

Hi all,

I sent a v1 of this around ~6 weeks ago. Since then, I brought some 
related

issues up with the OpenGL WG, and we now have a rule clarification in
GLSL 4.60 (which is intended to apply to earlier versions as well). This
updated series implements that rule clarification.

It passes on radeonsi with some additional piglit tests that I'm going to
send around in a moment.

Please review!

Thanks,
Nicolai

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Re: [Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes

2017-08-08 Thread Timothy Arceri

Hi Nicolai,

I put this series through Intels CI system and it hit a couple of 
issues. I haven't yet checked if these CTS test regress on radeonsi as 
well or if its just an i965 thing.


Project: deqp-test
Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega
tive.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
Project: deqp-test
Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati
ve.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
Project: deqp-test
Test: dEQP-

GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati
ve.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64


On 01/08/17 20:49, Nicolai Hähnle wrote:

Hi all,

I sent a v1 of this around ~6 weeks ago. Since then, I brought some related
issues up with the OpenGL WG, and we now have a rule clarification in
GLSL 4.60 (which is intended to apply to earlier versions as well). This
updated series implements that rule clarification.

It passes on radeonsi with some additional piglit tests that I'm going to
send around in a moment.

Please review!

Thanks,
Nicolai

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Re: [Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes

2017-08-08 Thread Nicolai Hähnle

Ping

On 01.08.2017 12:49, Nicolai Hähnle wrote:

Hi all,

I sent a v1 of this around ~6 weeks ago. Since then, I brought some related
issues up with the OpenGL WG, and we now have a rule clarification in
GLSL 4.60 (which is intended to apply to earlier versions as well). This
updated series implements that rule clarification.

It passes on radeonsi with some additional piglit tests that I'm going to
send around in a moment.

Please review!

Thanks,
Nicolai




--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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