Re: [Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes
Thanks, Timothy. I'm going to make a respin that relaxes the rules only in desktop GL for now, and I guess we should separately raise this with the GLES WG. Cheers, Nicolai On 09.08.2017 02:30, Timothy Arceri wrote: Hi Nicolai, I put this series through Intels CI system and it hit a couple of issues. I haven't yet checked if these CTS test regress on radeonsi as well or if its just an i965 thing. Project: deqp-test Test: dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega tive.interpolate_struct_member Status: fail Platform/arch: skl/m64, ivb/m64, bdw/m64, hsw/m64 Project: deqp-test Test: dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati ve.interpolate_struct_member Status: fail Platform/arch: skl/m64, ivb/m64, bdw/m64, hsw/m64 Project: deqp-test Test: dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati ve.interpolate_struct_member Status: fail Platform/arch: skl/m64, ivb/m64, bdw/m64, hsw/m64 On 01/08/17 20:49, Nicolai Hähnle wrote: Hi all, I sent a v1 of this around ~6 weeks ago. Since then, I brought some related issues up with the OpenGL WG, and we now have a rule clarification in GLSL 4.60 (which is intended to apply to earlier versions as well). This updated series implements that rule clarification. It passes on radeonsi with some additional piglit tests that I'm going to send around in a moment. Please review! Thanks, Nicolai ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev -- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes
Hi Nicolai, I put this series through Intels CI system and it hit a couple of issues. I haven't yet checked if these CTS test regress on radeonsi as well or if its just an i965 thing. Project: deqp-test Test: dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega tive.interpolate_struct_member Status: fail Platform/arch: skl/m64, ivb/m64, bdw/m64, hsw/m64 Project: deqp-test Test: dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati ve.interpolate_struct_member Status: fail Platform/arch: skl/m64, ivb/m64, bdw/m64, hsw/m64 Project: deqp-test Test: dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati ve.interpolate_struct_member Status: fail Platform/arch: skl/m64, ivb/m64, bdw/m64, hsw/m64 On 01/08/17 20:49, Nicolai Hähnle wrote: Hi all, I sent a v1 of this around ~6 weeks ago. Since then, I brought some related issues up with the OpenGL WG, and we now have a rule clarification in GLSL 4.60 (which is intended to apply to earlier versions as well). This updated series implements that rule clarification. It passes on radeonsi with some additional piglit tests that I'm going to send around in a moment. Please review! Thanks, Nicolai ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes
Ping On 01.08.2017 12:49, Nicolai Hähnle wrote: Hi all, I sent a v1 of this around ~6 weeks ago. Since then, I brought some related issues up with the OpenGL WG, and we now have a rule clarification in GLSL 4.60 (which is intended to apply to earlier versions as well). This updated series implements that rule clarification. It passes on radeonsi with some additional piglit tests that I'm going to send around in a moment. Please review! Thanks, Nicolai -- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev