On 03/11/2018 04:07 PM, Marek Olšák wrote:
On Thu, Mar 8, 2018 at 9:08 AM, Samuel Pitoiset
mailto:samuel.pitoi...@gmail.com>> wrote:
RadeonSI does something similar, the VGPRs decrease is a win
but not sure if we really want to implement that.
Polaris10:
Totals from affected
On Thu, Mar 8, 2018 at 9:08 AM, Samuel Pitoiset
wrote:
> RadeonSI does something similar, the VGPRs decrease is a win
> but not sure if we really want to implement that.
>
> Polaris10:
> Totals from affected shaders:
> SGPRS: 116376 -> 116768 (0.34 %)
> VGPRS: 76556 -> 74868 (-2.20 %)
> Spilled S