On Tue, Aug 27, 2019 at 7:35 PM Lepton Wu wrote:
>
> On Tue, Aug 27, 2019 at 7:14 PM Lepton Wu wrote:
> >
> > On Thu, Aug 15, 2019 at 3:31 PM Mauro Rossi wrote:
> > >
> > > Hi Lepton,
> > >
> > > On Thu, Aug 15, 2019 at 9:58 PM Lepton Wu wrote:
> > >>
> > >> That's interesting. The android
On Tue, Aug 27, 2019 at 7:14 PM Lepton Wu wrote:
>
> On Thu, Aug 15, 2019 at 3:31 PM Mauro Rossi wrote:
> >
> > Hi Lepton,
> >
> > On Thu, Aug 15, 2019 at 9:58 PM Lepton Wu wrote:
> >>
> >> That's interesting. The android frame work will hard coded to use
> >> RGBA_ and set it as window
On Thu, Aug 15, 2019 at 3:31 PM Mauro Rossi wrote:
>
> Hi Lepton,
>
> On Thu, Aug 15, 2019 at 9:58 PM Lepton Wu wrote:
>>
>> That's interesting. The android frame work will hard coded to use
>> RGBA_ and set it as window format here:
>>
>>
OK,
Actually android-x86 has a "workaround" at android side to enable BRGA here:
Hi Lepton,
On Thu, Aug 15, 2019 at 9:58 PM Lepton Wu wrote:
> That's interesting. The android frame work will hard coded to use
> RGBA_ and set it as window format here:
>
>
> https://android.googlesource.com/platform/frameworks/native/+/refs/heads/master/opengl/libs/EGL/eglApi.cpp#738
>
>
Without commenting on Android-specific issues, of which I'm blissfully
unaware, all NVIDIA G80+ (i.e. DX10+) GPUs support both RGBA8 and
BGRA8 for display and color rendering:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm/nouveau/dispnv50/base507c.c#n206
That's interesting. The android frame work will hard coded to use
RGBA_ and set it as window format here:
https://android.googlesource.com/platform/frameworks/native/+/refs/heads/master/opengl/libs/EGL/eglApi.cpp#738
Do you have a custom version of android which do different code here?
For