Re: [Mesa3d-dev] crash in current CVS version

2005-11-08 Thread Jacob (=Jouk) Jansen
Hi All, The problem with xm_tri.c and xlockmore is still present on my VMS-box. I have a patch that prevents mesa from crashing, but Brian liked to have some more data. I did send them over a month ago. Could anybody reproduce the problem or are we going to put my patch in the distribution and

Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Brian Paul
Tom Flynn wrote: Hi there, Background: I'm currently running an application on a machine which has no graphics and setting my display to another machine that has an NVidia card in it (and has the nvidia closed-source drivers). The application makes several calls to glDrawArrays(). One

[Mesa3d-dev] [Bug 4992] glClear vs rendering with 16 bits per channel

2005-11-08 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4992 [EMAIL PROTECTED] changed: What|Removed |Added

Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Tom Flynn
On 11/8/05, Brian Paul [EMAIL PROTECTED] wrote: Sounds like you're exercising GLX indirect rendering. correct... You're using the GLX/DRI-enabled libGL.so from Mesa or X.org , I presume? Using the libGL.so from the Fedora Core xorg-x11-Mesa-libGL-6.8.2-37 rpm to be specific :) You might have