Re: [Mesa3d-dev] Capturing 3D geometries

2006-01-17 Thread Michał Król
2006/1/16, Michael Frumin [EMAIL PROTECTED]: I am attempting to capture 3D geometries from OpenGL applications for re-use [...] 1) Would the Mesa code for compiling/interpreting/evaluating vertex programs against a set of vertices be easily re-usable by my DLL proxy? If you want to simply

Re: [Mesa3d-dev] Capturing 3D geometries

2006-01-17 Thread Brian Paul
Michael Frumin wrote: On 1/17/06, *Brian Paul* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Frumin wrote: I am attempting to capture 3D geometries from OpenGL applications for Have you looked at OpenGL's feedback feature? It lets you capture OpenGL

Re: [Mesa3d-dev] Capturing 3D geometries

2006-01-17 Thread Michael Frumin
you're right. that worked, but it turns out the FeedbackBuffer is not the approach I'm looking for. there's no Z-depth because its in screen coordinates, and it clips everything to the viewing frustum, as opposed to giving me polygons _before_ clipping and flattening. will maybe pursue the re-use