Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Brian Paul
Roland Scheidegger wrote: Donnie Berkholz wrote: I recently updated Mesa from 6.4.1 to CVS HEAD, and discovered that the UT2003 demo [1] didn't work anymore. With some help from aet, I finally got some useful information out of it that suggests TNL as the likely culprit: (gdb) bt #0

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Keith Whitwell
You should only be able to get into that stacktrace if you have set MESA_EXPERIMENTAL in the environment. Is that true? What happens if you unset it? Keith Donnie Berkholz wrote: I recently updated Mesa from 6.4.1 to CVS HEAD, and discovered that the UT2003 demo [1] didn't work anymore.

[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5785 --- Additional Comments From [EMAIL PROTECTED] 2006-02-03 03:12 --- (In

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Roland Scheidegger
Keith Whitwell wrote: You should only be able to get into that stacktrace if you have set MESA_EXPERIMENTAL in the environment. Is that true? What happens if you unset it? No this happens (for me) when MESA_EXPERIMENTAL is not set too, which is weird and the reason I've filed a bug about

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Brian Paul
Roland Scheidegger wrote: Keith Whitwell wrote: You should only be able to get into that stacktrace if you have set MESA_EXPERIMENTAL in the environment. Is that true? What happens if you unset it? No this happens (for me) when MESA_EXPERIMENTAL is not set too, which is weird and the

[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5785 --- Additional Comments From [EMAIL PROTECTED] 2006-02-03 04:46 --- (In

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Donnie Berkholz
Brian Paul wrote: I think it's because the struct containing the try_codegen field is allocated with malloc() and there's no else-clause to set the field to zero if MESA_EXPERIMENTAL is not set. I'll check in a fix. That did the trick! Now UT2003 starts and is playable. It just has some

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Brian Paul
Donnie Berkholz wrote: The Doom3 demo [1] crashes in single-player mode (multi-player isn't available in the demo) when it's about to start the first level. The backtrace: #0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at t_vtx_generic.c:107 #2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8,

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Donnie Berkholz
Brian Paul wrote: Try applying the attached patch for t_vtx_generic.c It's just some assertions to try to narrow down the problem. Didn't get any assertion failures out of that. Donnie signature.asc Description: OpenPGP digital signature

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Brian Paul
Donnie Berkholz wrote: Brian Paul wrote: Try applying the attached patch for t_vtx_generic.c It's just some assertions to try to narrow down the problem. Didn't get any assertion failures out of that. But it still crashes, right? Could you possibly use gdb to inspect some of the

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Donnie Berkholz
Brian Paul wrote: Donnie Berkholz wrote: Brian Paul wrote: Try applying the attached patch for t_vtx_generic.c It's just some assertions to try to narrow down the problem. Didn't get any assertion failures out of that. But it still crashes, right? Yep. Could you possibly use gdb to

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Donnie Berkholz
Donnie Berkholz wrote: That did the trick! Now UT2003 starts and is playable. It just has some annoying color issues on the startup screen and menus. I'm pleased to report that this also allows Quake4 to run, but the texture colors are totally screwed up -- looks like everything's made out of