Roland Scheidegger wrote:
Donnie Berkholz wrote:
I recently updated Mesa from 6.4.1 to CVS HEAD, and discovered that the
UT2003 demo [1] didn't work anymore. With some help from aet, I finally
got some useful information out of it that suggests TNL as the likely
culprit:
(gdb) bt
#0
You should only be able to get into that stacktrace if you have set
MESA_EXPERIMENTAL in the environment. Is that true? What happens if
you unset it?
Keith
Donnie Berkholz wrote:
I recently updated Mesa from 6.4.1 to CVS HEAD, and discovered that the
UT2003 demo [1] didn't work anymore.
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=5785
--- Additional Comments From [EMAIL PROTECTED] 2006-02-03 03:12 ---
(In
Keith Whitwell wrote:
You should only be able to get into that stacktrace if you have set
MESA_EXPERIMENTAL in the environment. Is that true? What happens if
you unset it?
No this happens (for me) when MESA_EXPERIMENTAL is not set too, which is
weird and the reason I've filed a bug about
Roland Scheidegger wrote:
Keith Whitwell wrote:
You should only be able to get into that stacktrace if you have set
MESA_EXPERIMENTAL in the environment. Is that true? What happens if
you unset it?
No this happens (for me) when MESA_EXPERIMENTAL is not set too, which is
weird and the
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=5785
--- Additional Comments From [EMAIL PROTECTED] 2006-02-03 04:46 ---
(In
Brian Paul wrote:
I think it's because the struct containing the try_codegen field is
allocated with malloc() and there's no else-clause to set the field to
zero if MESA_EXPERIMENTAL is not set.
I'll check in a fix.
That did the trick! Now UT2003 starts and is playable. It just has some
Donnie Berkholz wrote:
The Doom3 demo [1] crashes in single-player mode (multi-player isn't
available in the demo) when it's about to start the first level.
The backtrace:
#0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at
t_vtx_generic.c:107
#2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8,
Brian Paul wrote:
Try applying the attached patch for t_vtx_generic.c It's just some
assertions to try to narrow down the problem.
Didn't get any assertion failures out of that.
Donnie
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Donnie Berkholz wrote:
Brian Paul wrote:
Try applying the attached patch for t_vtx_generic.c It's just some
assertions to try to narrow down the problem.
Didn't get any assertion failures out of that.
But it still crashes, right?
Could you possibly use gdb to inspect some of the
Brian Paul wrote:
Donnie Berkholz wrote:
Brian Paul wrote:
Try applying the attached patch for t_vtx_generic.c It's just some
assertions to try to narrow down the problem.
Didn't get any assertion failures out of that.
But it still crashes, right?
Yep.
Could you possibly use gdb to
Donnie Berkholz wrote:
That did the trick! Now UT2003 starts and is playable. It just has some
annoying color issues on the startup screen and menus.
I'm pleased to report that this also allows Quake4 to run, but the
texture colors are totally screwed up -- looks like everything's made
out of
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