[Mesa3d-dev] [Bug 11448] New: Clamp DEPTH_COMPONENT value too much times

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11448 Summary: Clamp DEPTH_COMPONENT value too much times Product: Mesa Version: CVS Platform: Other OS/Version: Linux (All) Status: NEW Severity: minor Priority: low

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Brian Paul
Julien Cristau wrote: On Fri, Jun 22, 2007 at 16:57:18 -0600, Brian Paul wrote: Mesa 7.0 can be downloaded from SF at http://sourceforge.net/project/showfiles.php?group_id=3 This is a stable release that just fixes bugs since 6.5.3 (see the release notes) and makes the OpenGL 2.1 API

[Mesa3d-dev] [Bug 11448] Clamp DEPTH_COMPONENT value too much times

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11448 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Keith Packard
On Mon, 2007-07-02 at 20:17 +0200, Julien Cristau wrote: In any case, maybe the mesa version number and OSMesa soname should be made independant in the future? How about now? It's a huge pain for a linux distro to change so version numbers for even a tiny library. Ship an update that uses the

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Daniel Stone
On Mon, Jul 02, 2007 at 11:48:10AM -0700, Keith Packard wrote: On Mon, 2007-07-02 at 20:17 +0200, Julien Cristau wrote: In any case, maybe the mesa version number and OSMesa soname should be made independant in the future? How about now? It's a huge pain for a linux distro to change so

[Mesa3d-dev] [Bug 9829] [i965] Segfault with maximum texture units

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9829 --- Comment #8 from [EMAIL PROTECTED] 2007-07-02 20:19 PST --- With i915 driver, the bug also exists. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You

[Mesa3d-dev] [Bug 10605] alpha function is incorrect when _func_ is GL_LEQUAL

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10605 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 10608] Read incorrect GL_DEPTH_COMPONENT value after call glCopyPixels with zoom

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10608 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED --- Comment #3 from

[Mesa3d-dev] [Bug 10788] GL_ARB_fragment_program implement incorrect about state of fragment.fogcoord

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10788 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|REOPENED Resolution|FIXED

[Mesa3d-dev] [Bug 10939] [965] GL smooth wide points drawn as squares

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10939 --- Comment #4 from [EMAIL PROTECTED] 2007-07-02 22:31 PST --- The bug also exists with i915 driver now. With i915 driver, the output of the test case is: size range: 1.00 255.00; size step: 1.00 draw pixel at (0, 0):