[Mesa3d-dev] [Bug 12417] glCopyPixel is incorrect if zoomX factor is negative and overlap

2007-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12417 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] Softpipe state code

2007-09-16 Thread Stephane Marchesin
Hi, I was looking at the softpipe code, and it all seems quite interesting. However, it came to me that the state code was going overly complex. Especially since you have to write a lot of state functions/atoms yourself. As with the older DRI code, where most state functions simply end up gatherin

Re: [Mesa3d-dev] Problem emitting POS vertex attrib not at first place

2007-09-16 Thread Patrice Mandin
Le Sun, 16 Sep 2007 14:55:44 +0100 Keith Whitwell <[EMAIL PROTECTED]> a écrit: > > Would it be possible to fix the clipper to deal with the POS > > attribute not being the first? Or should we have to swap data from > > vertex buffer before sending it to the hardware? > > For the meantime, I would

Re: [Mesa3d-dev] Softpipe state code

2007-09-16 Thread Keith Whitwell
Stephane Marchesin wrote: > Hi, > > I was looking at the softpipe code, and it all seems quite interesting. > However, it came to me that the state code was going overly complex. > Especially since you have to write a lot of state functions/atoms > yourself. As with the older DRI code, where mo

Re: [Mesa3d-dev] Problem emitting POS vertex attrib not at first place

2007-09-16 Thread Keith Whitwell
Patrice Mandin wrote: > Le Thu, 06 Sep 2007 13:22:40 +0100 > Keith Whitwell <[EMAIL PROTECTED]> a écrit: > >> Most likely it is just there for sanity. It's possible that the >> clipper expects this, but some quick testing will show whether this >> is true. Feel free to remove the assert but kee