[Mesa3d-dev] [Bug 17820] New: copypixrate fails inside Xephyr

2008-09-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17820 Summary: copypixrate fails inside Xephyr Product: Mesa Version: unspecified Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: minor Priority: me

Re: [Mesa3d-dev] Gallium + llvm integration

2008-09-28 Thread Zack Rusin
On Sunday 28 September 2008 17:26:35 Stephane Marchesin wrote: > Wait, you got some level of llvm stuff running already ? Or is that > completely un-mergeable ? I just hope I'm not doing duplicated work > here... No, it's really ok. So far this was just the theory. > Ok, great! It's good when thi

[Mesa3d-dev] Gallium-0.2

2008-09-28 Thread Zack Rusin
Hey, I just realized this was never communicated so just a quick note. Keith, Alan and Brian did the bulk of the work to get gallium-0.1 merged with master and the result is gallium-0.2 branch. It's essentially gallium3d on top of master. gallium-0.2 should stay in sync with master from now on

Re: [Mesa3d-dev] Gallium + llvm integration

2008-09-28 Thread Stephane Marchesin
On Sun, Sep 28, 2008 at 11:14 PM, Zack Rusin <[EMAIL PROTECTED]> wrote: > On Sunday 28 September 2008 15:04:42 Stephane Marchesin wrote: >> >> Oh, I'm thinking about doing driver-specific llvm backends here. > > Yea, that was always my plan. > >> I've realised that the difference between GPUs reall

Re: [Mesa3d-dev] Gallium + llvm integration

2008-09-28 Thread Zack Rusin
On Sunday 28 September 2008 15:04:42 Stephane Marchesin wrote: > > Oh, I'm thinking about doing driver-specific llvm backends here. Yea, that was always my plan. > I've realised that the difference between GPUs really didn't allow common > intermediate representation. Furthermore, the llvm table

Re: [Mesa3d-dev] Gallium + llvm integration

2008-09-28 Thread Stephane Marchesin
On Sun, Sep 28, 2008 at 8:46 PM, Zack Rusin <[EMAIL PROTECTED]> wrote: > On Sunday 28 September 2008 14:34:53 Stephane Marchesin wrote: >> Hi, >> >> I'm working on llvm integration in gallium, > > Ah, that's great. > >> but I have a small problem >> with the current design. Basically, the tgsi to l

Re: [Mesa3d-dev] Gallium + llvm integration

2008-09-28 Thread Zack Rusin
On Sunday 28 September 2008 14:34:53 Stephane Marchesin wrote: > Hi, > > I'm working on llvm integration in gallium, Ah, that's great. > but I have a small problem > with the current design. Basically, the tgsi to llvm translator > currently generates calls to library functions (abs(), exp(), lo

[Mesa3d-dev] Gallium + llvm integration

2008-09-28 Thread Stephane Marchesin
Hi, I'm working on llvm integration in gallium, but I have a small problem with the current design. Basically, the tgsi to llvm translator currently generates calls to library functions (abs(), exp(), log(), ...) at translation time, and now I want to be able to regarget llvm to GPUs. As you can i