Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-24 Thread Jerome Glisse
On Fri, 24 Oct 2008 15:17:06 -0500 Ioannis Papadopoulos <[EMAIL PROTECTED]> wrote: > If I'm not mistaken, the critical path is basically operations on > vectors/matrices - I'm not an expert on graphics, but I thought that's > the reason why the GPUs look a lot like vector processors. Well today

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-24 Thread Ioannis Papadopoulos
Stephane Marchesin wrote: > On Fri, Oct 24, 2008 at 08:29, Ioannis Papadopoulos > <[EMAIL PROTECTED]> wrote: > > >> I should have written "task scheduling and management". Yes, the threads are >> OS handled but everything else has to be handled by a runtime system. This >> means using some effic

Re: [Mesa3d-dev] OpenMP and Mesa

2008-10-24 Thread Stephane Marchesin
On Fri, Oct 24, 2008 at 08:29, Ioannis Papadopoulos <[EMAIL PROTECTED]> wrote: > > I should have written "task scheduling and management". Yes, the threads are > OS handled but everything else has to be handled by a runtime system. This > means using some efficient way one has to create and schedu