[Mesa3d-dev] [PATCH] intel: Fix calculating color bits to clear using tris along with depth/stencil.

2009-04-07 Thread Michel Dänzer
Fixes colour buffer of some 3D applications running in VMware workstation guests not getting cleared. --- src/mesa/drivers/dri/intel/intel_clear.c |9 + 1 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_clear.c

Re: [Mesa3d-dev] [PATCH] intel: Fix calculating color bits to clear using tris along with depth/stencil.

2009-04-07 Thread Michel Dänzer
On Tue, 2009-04-07 at 12:00 +0200, Michel Dänzer wrote: Fixes colour buffer of some 3D applications running in VMware workstation guests not getting cleared. Disregard this, looks like it only helps for what I'm seeing because the colour buffer ends up being cleared separately with the 2D

[Mesa3d-dev] [Bug 17685] setting material is broken

2009-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17685 Michel Dänzer mic...@daenzer.net changed: What|Removed |Added Status|ASSIGNED|NEW

[Mesa3d-dev] [Bug 17685] setting material is broken

2009-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17685 --- Comment #12 from Chris Rankin ranki...@googlemail.com 2009-04-07 12:24:26 PST --- (In reply to comment #10) Could you try removing ctx-VertexProgram._MaintainTnlProgram = GL_TRUE; line from r300_context.c It fixes color material

[Mesa3d-dev] [Bug 17685] setting material is broken

2009-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17685 --- Comment #13 from Maciej Cencora m.cenc...@gmail.com 2009-04-07 13:01:35 PST --- (In reply to comment #12) (In reply to comment #10) Could you try removing ctx-VertexProgram._MaintainTnlProgram = GL_TRUE; line from r300_context.c

[Mesa3d-dev] Google Summer of Code

2009-04-07 Thread Denis Martinez
Hi! I'm a GSoC student interested in the Gallium subjects which are about the implementation of VDPAU and OpenGL 3.0. I would like to start learning Gallium3D, so my question is: Do you have any useful learning resources to recommend as a starting point? Also I'm thinking about hacking on

[Mesa3d-dev] Mesa 7.5 plans

2009-04-07 Thread Brian Paul
I'm looking at making the 7.5 release on Friday. The main objective of this development release will be an initial milestone / roll-out of the Gallium bits. Then, I'd like to quickly create the Mesa 7.6 branch for stabilization. git/master will then again be open to any/all development. If

Re: [Mesa3d-dev] Mesa 7.5 plans

2009-04-07 Thread Corbin Simpson
Brian Paul wrote: I'm looking at making the 7.5 release on Friday. The main objective of this development release will be an initial milestone / roll-out of the Gallium bits. Then, I'd like to quickly create the Mesa 7.6 branch for stabilization. git/master will then again be open to

[Mesa3d-dev] [Bug 2909] glx.h and glxext.h broken for GLX 1.3 and 1.4 function pointers

2009-04-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=2909 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa3d-dev] Mesa 7.5 plans

2009-04-07 Thread Brian Paul
On Tue, Apr 7, 2009 at 6:42 PM, Corbin Simpson mostawesomed...@gmail.com wrote: Brian Paul wrote: I'm looking at making the 7.5 release on Friday. The main objective of this development release will be an initial milestone / roll-out of the Gallium bits. Then, I'd like to quickly create

Re: [Mesa3d-dev] Mesa 7.5 plans

2009-04-07 Thread Dave Airlie
I'm looking at making the 7.5 release on Friday. The main objective of this development release will be an initial milestone / roll-out of the Gallium bits. Then, I'd like to quickly create the Mesa 7.6 branch for stabilization. git/master will then again be open to any/all