[Mesa3d-dev] radeon-rewrite merged to master

2009-06-11 Thread Dave Airlie
I think we've gone as far as we can with radeon-rewrite, it was starting to outshine master in a few areas mainly thanks to Maciej (osiris) work, We've lost support for a couple of things (hyperz/texture tiling) temporarily but they will return once we can figure out how they work again :) Ho

Re: [Mesa3d-dev] Occlusion queries

2009-06-11 Thread Brian Paul
Maciej Cencora wrote: > Hi, > > here's a an excerpt from ARB_occlusion_query specification: > > Will polling a query without a Flush possibly cause an infinite loop? > > RESOLVED: No. An infinite loop was possible in the original > NV_occlusion_query spec if an application

[Mesa3d-dev] Occlusion queries

2009-06-11 Thread Maciej Cencora
Hi, here's a an excerpt from ARB_occlusion_query specification: Will polling a query without a Flush possibly cause an infinite loop? RESOLVED: No. An infinite loop was possible in the original NV_occlusion_query spec if an application did not perform a flush prior

[Mesa3d-dev] Gallium i915simple Driver

2009-06-11 Thread Shachar Kaufman
I see the driver "core" is under src/gallium/drivers/i915simple. However it seems this core code is reached from src/gallium/winsys/drm/intel/gem. What's gem? Let's assume I have an equivalent "core" driver to the i915simpel's that talks to my hardware. I now need the winsys part. Let's also assu