[Mesa3d-dev] move dri remap table to mesa core?

2009-10-14 Thread Chia-I Wu
As I frequently need to make sure my changes to EGL core do not break any of the various EGL drivers, I found that I have to change the configs between DRI and non-DRI ones, and re-build everything. It is a little time consuming, and I think it can be solved by moving the dri remap table to mesa c

[Mesa3d-dev] [PATCH 0/8] egl: Assorted minor fixes.

2009-10-14 Thread Chia-I Wu
Hi, This patch series consists of assorted minor fixes to EGL core. This is a result of reviewing the implementaiton. There should be more bugs here and there in EGL core, but hopefully they should all be easy to fix. I will try to fix them in the process of reviewing. The commit logs should b

Re: [Mesa3d-dev] Checking fbo combination of color and depth/stencil buffers

2009-10-14 Thread Brian Paul
Patrice Mandin wrote: > Hello, > > fbo_firecube does not work for me, because on nv30, color and > depth/stencil buffers must have same size. fbo_firecube asks a > GL_DEPTH_COMPONENT16 for depth, and attach it to a 32 bits color > buffer, which thus fails. > > Not valid for nv30 (and lower hardwa

[Mesa3d-dev] [Bug 24531] ARB FP shaders appear to have locale-dependant syntax

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24531 --- Comment #2 from Neil Roberts 2009-10-14 15:33:58 PST --- Created an attachment (id=30419) --> (http://bugs.freedesktop.org/attachment.cgi?id=30419) Patch to make the lexer use _mesa_strtod (In reply to comment #1) > Can you test this p

Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-14 Thread Nicolai Hähnle
Am Tuesday 13 October 2009 21:20:40 schrieb Ian Romanick: > Here is the initial version of the assembly extension that was discussed > at XDC. This is a very early alpha version, and some parts are not yet > complete. At this point, I am mainly looking for two things in a review: > > - Are there

Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-14 Thread Alex Deucher
On Wed, Oct 14, 2009 at 3:02 PM, Nicolai Hähnle wrote: > Alex, I added you to the CC in case you can help clarify the points on R500 > vertex programs. > > Am Wednesday 14 October 2009 08:20:42 schrieb Ian Romanick: >> > Issue 2: >> > 1) R500 supports unstructured branching in fragment programs bu

[Mesa3d-dev] Checking fbo combination of color and depth/stencil buffers

2009-10-14 Thread Patrice Mandin
Hello, fbo_firecube does not work for me, because on nv30, color and depth/stencil buffers must have same size. fbo_firecube asks a GL_DEPTH_COMPONENT16 for depth, and attach it to a 32 bits color buffer, which thus fails. Not valid for nv30 (and lower hardware I think): - 32 bits color buffer wi

[Mesa3d-dev] [PATCH] adds tex-swizzle test.

2009-10-14 Thread Ben Holmes
--- tests/all.tests|1 + tests/texturing/CMakeLists.txt |1 + tests/texturing/tex-swizzle.c | 856 3 files changed, 858 insertions(+), 0 deletions(-) create mode 100644 tests/texturing/tex-swizzle.c diff --git a/tests/all.tests b

[Mesa3d-dev] [Bug 24531] ARB FP shaders appear to have locale-dependant syntax

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24531 --- Comment #1 from Brian Paul 2009-10-14 13:22:57 PST --- Created an attachment (id=30414) --> (http://bugs.freedesktop.org/attachment.cgi?id=30414) patch based on Kristian's strtod_l() suggestion Can you test this patch? -- Configure

Re: [Mesa3d-dev] texformat-rework branch

2009-10-14 Thread Brian Paul
Nicolai Hähnle wrote: > Am Wednesday 14 October 2009 03:45:26 schrieb Brian Paul: >> On Mon, Oct 5, 2009 at 9:14 PM, Brian Paul wrote: >>> The texformat-rework branch cleans up the texture format code. The >>> gl_texture_format struct is replaced by a simple gl_format enum (see >>> formats.h). T

Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-14 Thread Nicolai Hähnle
Alex, I added you to the CC in case you can help clarify the points on R500 vertex programs. Am Wednesday 14 October 2009 08:20:42 schrieb Ian Romanick: > > Issue 2: > > 1) R500 supports unstructured branching in fragment programs but not in > > vertex programs, so I'm happy about leaving it out.

[Mesa3d-dev] [Bug 24425] rv770 hangs when trying to play nexuiz (mesa bisected)

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24425 Asbjørn Sannes changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [PATCH] adds test for bug fd 23746. Testing whether glUseProgram works when called from a display list.

2009-10-14 Thread Ben Holmes
--- tests/all.tests |1 + tests/shaders/CMakeLists.txt|1 + tests/shaders/glsl-useprogram-displaylist.c | 156 +++ 3 files changed, 158 insertions(+), 0 deletions(-) create mode 100644 tests/shaders/glsl-useprogram-displ

Re: [Mesa3d-dev] texformat-rework branch

2009-10-14 Thread Nicolai Hähnle
Am Wednesday 14 October 2009 03:45:26 schrieb Brian Paul: > On Mon, Oct 5, 2009 at 9:14 PM, Brian Paul wrote: > > The texformat-rework branch cleans up the texture format code. The > > gl_texture_format struct is replaced by a simple gl_format enum (see > > formats.h). This leads to assorted cle

[Mesa3d-dev] [Bug 24531] New: ARB FP shaders appear to have locale-dependant syntax

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24531 Summary: ARB FP shaders appear to have locale-dependant syntax Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priori

[Mesa3d-dev] [PATCH] Adds a test for bug fdo 23746.

2009-10-14 Thread Ben Holmes
--- tests/all.tests |1 + tests/bugs/CMakeLists.txt |1 + tests/bugs/fdo23746.c | 192 + 3 files changed, 194 insertions(+), 0 deletions(-) create mode 100644 tests/bugs/fdo23746.c diff --git a/tests/all.tests b/tests/all.tests i