Re: [Mesa3d-dev] Current tinderbox regression (swrastg_dri, sparc64)

2010-03-28 Thread Matt Turner
On Sun, Mar 28, 2010 at 3:07 PM, Luca Barbieri luca.barbi...@gmail.com wrote: On Sun, Mar 28, 2010 at 7:36 PM, Chris Ball c...@laptop.org wrote: Hi,   http://tinderbox.x.org/builds/2010-03-25-0018/logs/libGL/#build     swrastg_dri.so.tmp: undefined reference to `__sync_sub_and_fetch_4'  

Re: [Mesa3d-dev] Move lists to freedesktop.org?

2010-03-04 Thread Matt Turner
On Thu, Mar 4, 2010 at 3:37 PM, Jesse Barnes jbar...@virtuousgeek.org wrote: Would anyone have objections if these lists moved to freedesktop.org? The recent thread with Linus about the drm pull request highlights the post lag and non-subscriber aspect of the current lists, and that leaves

Re: [Mesa3d-dev] Mesa removals

2010-02-22 Thread Matt Turner
On Mon, Feb 22, 2010 at 2:46 PM, Ian Romanick i...@freedesktop.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Starting a new thread on this... Here's a proposal of things to remove from the Mesa tree. GLU: glu/mini glu/mesa GLUT: glut/fbdev glut/ggi

Re: [Mesa3d-dev] [PATCH] swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot

2010-02-02 Thread Matt Turner
On Tue, Feb 2, 2010 at 2:04 PM, Ian Romanick i...@freedesktop.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Pauli Nieminen wrote: PXOR user in code were causing the lowest SP float register to have NaN values which made all math operations in that slot fail. Correct istruction to

[Mesa3d-dev] [RFC] Move _mesa_memcpy to imports.h and inline it

2009-12-03 Thread Matt Turner
double _mesa_pow(double x, double y) { return pow(x, y); } Maybe at one time these had #ifdefs in them like _mesa_memcpy, but I can't see any reason not to remove it now. Someone enlighten me. Thanks, Matt Turner move-mesa-memcpy-to-imports.h.patch Description: Binary data

Re: [Mesa3d-dev] minor u_math.h speedup fun

2009-11-28 Thread Matt Turner
Results from my 2 GHz Core 2. __builtin_popcount(): 11.709 seconds fast_bitcount(): 3.956 seconds kr_bitcount(): 24.276 seconds naive(): 38.493 seconds Nothing even compares to fast_bitcount. Matt -- Let Crystal

Re: [Mesa3d-dev] minor u_math.h speedup fun

2009-11-28 Thread Matt Turner
On Sat, Nov 28, 2009 at 2:13 PM, Yang Zhao y...@yangman.ca wrote: The speed-up is definitely there, but __builtin_popcount() will still be drastically faster when architecture-specific optimizations are enabled: I don't think this is the case (except for with SSE4's popcnt instruction, which

Re: [Mesa3d-dev] Fwd: RFC: libdrm repo

2009-11-22 Thread Matt Turner
On Sun, Nov 22, 2009 at 8:30 PM, demetrioussha...@netscape.net wrote: [snip] I wasn't going to say anything, but I feel that I have to. Please don't top quote. Also, don't send awful HTML email. Matt -- Let Crystal

Re: [Mesa3d-dev] [r300-gallium] compiling against recent libdrm

2009-07-13 Thread Matt Turner
Hi, Looks to me like a lot of whitespace changes were included in the patch. Is this intended? Matt On Mon, Jul 13, 2009 at 3:48 PM, Nicolai Hähnlenhaeh...@gmail.com wrote: Hey there, I hacked together the following patch to make Gallium compile against recent libdrm. Does it seem right to

Re: [Mesa3d-dev] More radeon-rewrite patches

2009-05-30 Thread Matt Turner
2) handle big endian machines correctly Is this really an issue? I think this is important -- PowerPC, for instance. Thanks for your excellent work. Matt Turner -- Register Now for Creativity and Technology (CaT