[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-03-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 --- Comment #13 from Loose Vladimir wolde...@mimas.ru 2010-03-21 08:51:23 PST --- Happy to say, someone with nickname pino had looked at this bug report and tested shader.c and Mortal fragment shader on his hardware: Chipset: GM45 System

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-02-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 Jesse Barnes jbar...@virtuousgeek.org changed: What|Removed |Added AssignedTo|jbar...@virtuousgeek.org

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 --- Comment #11 from Constantin Baranov co...@mimas.ru 2010-01-29 14:05:11 PST --- Created an attachment (id=32915) -- (http://bugs.freedesktop.org/attachment.cgi?id=32915) Mortal fragment shader A fragment shader with 'discard' statement

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 --- Comment #12 from Loose Vladimir wolde...@mimas.ru 2010-01-29 15:16:53 PST --- Mortal fragment shader posted by Constantin Baranov reproduces bug on my hardware (see above), causes gpu hung and in most cases X server crash. Without

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-01-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 Constantin Baranov co...@mimas.ru changed: What|Removed |Added CC||mesa3d-