Roland Scheidegger wrote:
> On 29.03.2010 04:50, Marek Olšák wrote:
>> We were talking a bit on IRC that the GLSL compiler implements the sqrt
>> function somewhat inefficiently. Instead of rsq+rcp+cmp instructions as
>> is in the original code, the proposed patch uses just rsq+mul. Please
>> see
On 29.03.2010 04:50, Marek Olšák wrote:
> We were talking a bit on IRC that the GLSL compiler implements the sqrt
> function somewhat inefficiently. Instead of rsq+rcp+cmp instructions as
> is in the original code, the proposed patch uses just rsq+mul. Please
> see the patch log for further explan
We were talking a bit on IRC that the GLSL compiler implements the sqrt
function somewhat inefficiently. Instead of rsq+rcp+cmp instructions as is
in the original code, the proposed patch uses just rsq+mul. Please see the
patch log for further explanation, and please review.
-Marek
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