Re: [Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL

2010-02-08 Thread George Sapountzis
2010/2/8 Kristian Høgsberg k...@bitplanet.net: 2010/2/6 Chia-I Wu olva...@gmail.com: We can then build libGL.so with or without libglx.a depending on the configure optins.  Later, src/mesa/drivers/x11/ could be changed to build libglxsw.a.  We will be able to choose between 3 flavors of

Re: [Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL

2010-02-08 Thread Chia-I Wu
2010/2/8 Kristian Høgsberg k...@bitplanet.net: 2010/2/6 Chia-I Wu olva...@gmail.com: On Fri, Feb 05, 2010 at 07:24:00PM -0500, Kristian Høgsberg wrote: These two patches move things around in GLX a bit.  To make it possible to use libGL with EGL on framebuffer without pulling in X dependencies

Re: [Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL

2010-02-06 Thread Chia-I Wu
On Fri, Feb 05, 2010 at 07:24:00PM -0500, Kristian Høgsberg wrote: These two patches move things around in GLX a bit. To make it possible to use libGL with EGL on framebuffer without pulling in X dependencies this patch make the GLX entry points and all the indirect API a ./configure time

[Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL

2010-02-05 Thread Kristian Høgsberg
These two patches move things around in GLX a bit. To make it possible to use libGL with EGL on framebuffer without pulling in X dependencies this patch make the GLX entry points and all the indirect API a ./configure time option. When disabled, libGL is essentially just glapi and needs libEGL