Re: [Mesa3d-dev] GCC -fno-strict-aliasing

2007-10-31 Thread Brian Paul
Dan Nicholson wrote: Hi Brian, It seems most distros are building Mesa with the GCC option -fno-strict-aliasing. Here were a couple bugs I could find that this works around: https://bugs.freedesktop.org/show_bug.cgi?id=6046 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=394311

Re: [Mesa3d-dev] GCC -fno-strict-aliasing

2007-10-31 Thread Dan Nicholson
On 10/31/07, Brian Paul [EMAIL PROTECTED] wrote: Dan Nicholson wrote: Hi Brian, It seems most distros are building Mesa with the GCC option -fno-strict-aliasing. Here were a couple bugs I could find that this works around: https://bugs.freedesktop.org/show_bug.cgi?id=6046

Re: [Mesa3d-dev] GCC -fno-strict-aliasing

2007-10-31 Thread Brian Paul
Dan Nicholson wrote: On 10/31/07, Brian Paul [EMAIL PROTECTED] wrote: Dan Nicholson wrote: Hi Brian, It seems most distros are building Mesa with the GCC option -fno-strict-aliasing. Here were a couple bugs I could find that this works around:

[Mesa3d-dev] GCC -fno-strict-aliasing

2007-10-30 Thread Dan Nicholson
Hi Brian, It seems most distros are building Mesa with the GCC option -fno-strict-aliasing. Here were a couple bugs I could find that this works around: https://bugs.freedesktop.org/show_bug.cgi?id=6046 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=394311 Should this be in Mesa by default