On 11.01.2010 22:03, Zack Rusin wrote:
On Monday 11 January 2010 15:17:00 Roland Scheidegger wrote:
- extra mirror wrap modes - i don't think mirror repeat was ever
supported and mirror clamp was removed in d3d10 but it seems that some
hardware kept support for those
Mirror repeat is a core
On Tue, Jan 12, 2010 at 9:44 AM, Keith Whitwell kei...@vmware.com wrote:
On Tue, 2010-01-12 at 06:33 -0800, Roland Scheidegger wrote:
Profile 7 (2009)6 (2008)
5
(2006)4 (2004)3 (2003)2 (2002) 1
(2000)
Fragment Shader
On Tue, 2010-01-12 at 11:01 -0500, Younes Manton wrote:
On Tue, Jan 12, 2010 at 9:44 AM, Keith Whitwell kei...@vmware.com wrote:
On Tue, 2010-01-12 at 06:33 -0800, Roland Scheidegger wrote:
Profile 7 (2009)6 (2008)
5
(2006)4 (2004)3
Hey,
knowing that we're starting to have serious issues with figuring out what
features the given device supports and what api's/extensions can be reasonably
implemented on top of it I've spent the weekend trying to define feature
levels. Feature levels were effectively defined by the Direct3D
On 11.01.2010 18:49, Zack Rusin wrote:
Hey,
knowing that we're starting to have serious issues with figuring out what
features the given device supports and what api's/extensions can be
reasonably
implemented on top of it I've spent the weekend trying to define feature
levels. Feature
The feature levels in the attached table don't apply exactly to all hardware.
For instance:
1. Two sided stencil is supported from NV30/GeForce FX
2. Triangle fans and point sprites are supported in hardware on NV50
(according to Nouveau registers)
3. Alpha-to-coverage should be supported on R300
On Monday 11 January 2010 15:17:00 Roland Scheidegger wrote:
- extra mirror wrap modes - i don't think mirror repeat was ever
supported and mirror clamp was removed in d3d10 but it seems that some
hardware kept support for those
Mirror repeat is a core feature in GL since 1.4 hence we
On 11 jan 2010, at 17.49, Zack Rusin wrote:
Hey,
knowing that we're starting to have serious issues with figuring out
what
features the given device supports and what api's/extensions can be
reasonably
implemented on top of it I've spent the weekend trying to define
feature
levels.
On Monday 11 January 2010 15:22:43 Luca Barbieri wrote:
The feature levels in the attached table don't apply exactly to all
hardware.
For instance:
1. Two sided stencil is supported from NV30/GeForce FX
2. Triangle fans and point sprites are supported in hardware on NV50
(according to
On Monday 11 January 2010 16:15:38 Jakob Bornecrantz wrote:
On 11 jan 2010, at 17.49, Zack Rusin wrote:
I think the other stuff is acceptable. Take a look at the docs and
let me know
what you think.
Hmm I don't think you should remove the CAPs but instead just say if
level X then CAPs
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Zack Rusin wrote:
On Monday 11 January 2010 16:15:38 Jakob Bornecrantz wrote:
On 11 jan 2010, at 17.49, Zack Rusin wrote:
I think the other stuff is acceptable. Take a look at the docs and
let me know
what you think.
Hmm I don't think you should
On 11 jan 2010, at 21.17, Zack Rusin wrote:
On Monday 11 January 2010 16:15:38 Jakob Bornecrantz wrote:
On 11 jan 2010, at 17.49, Zack Rusin wrote:
I think the other stuff is acceptable. Take a look at the docs and
let me know
what you think.
Hmm I don't think you should remove the CAPs
The hybrid approach is appealing to me, since Radeons are so damn
quirky, but anything not requiring me to set up the dedicated fog
block wins my vote.
~ C.
On Mon, Jan 11, 2010 at 1:50 PM, Jakob Bornecrantz ja...@vmware.com wrote:
On 11 jan 2010, at 21.17, Zack Rusin wrote:
On Monday 11
13 matches
Mail list logo