Re: [Mesa3d-dev] Gallium surface tricky question

2007-09-20 Thread Brian Paul
Jerome Glisse wrote: > Keith Whitwell wrote: >> Jerome Glisse wrote: >>> I was looking in this Gallium things and got a question on surface >>> format. I think the format gallium ask to the driver should be >>> restricted to type like rgb color, luminance, z buffer, stencil, ... >>> and shouldn't e

Re: [Mesa3d-dev] Gallium surface tricky question

2007-09-20 Thread Jerome Glisse
Keith Whitwell wrote: > Jerome Glisse wrote: >> I was looking in this Gallium things and got a question on surface >> format. I think the format gallium ask to the driver should be >> restricted to type like rgb color, luminance, z buffer, stencil, ... >> and shouldn't explicitly ask for rgb888 or

Re: [Mesa3d-dev] Gallium surface tricky question

2007-09-20 Thread Keith Whitwell
Jerome Glisse wrote: > I was looking in this Gallium things and got a question on surface > format. I think the format gallium ask to the driver should be > restricted to type like rgb color, luminance, z buffer, stencil, ... > and shouldn't explicitly ask for rgb888 or rgb with one float per > col

[Mesa3d-dev] Gallium surface tricky question

2007-09-20 Thread Jerome Glisse
I was looking in this Gallium things and got a question on surface format. I think the format gallium ask to the driver should be restricted to type like rgb color, luminance, z buffer, stencil, ... and shouldn't explicitly ask for rgb888 or rgb with one float per color. The driver could then expos