Re: [Mesa3d-dev] Re: DRI and Mesa core patch for GLSL varyings

2006-04-07 Thread Brian Paul
Michał Król wrote: On 06/04/06, Brian Paul [EMAIL PROTECTED] wrote: I think the arbitrary-length bitset type is overkill. We really just need a 64-bit bitfield for the foreseeable future, right? These macros in bitset.h are pretty heavy if all the bitsets are just 64 bits or less. [...]

[Mesa3d-dev] Re: DRI and Mesa core patch for GLSL varyings

2006-04-06 Thread Keith Whitwell
Micha? Król wrote: Hello, I wasn't able to test it if it compiles on my machine, so drivers/dri tree may be broken. Please, somebody test it and apply. If there are compile errors, there might be #include tnl/t_context.h missing. If there are heavier errors, please post compiler log, I will

[Mesa3d-dev] Re: DRI and Mesa core patch for GLSL varyings

2006-04-06 Thread Brian Paul
I think the arbitrary-length bitset type is overkill. We really just need a 64-bit bitfield for the foreseeable future, right? These macros in bitset.h are pretty heavy if all the bitsets are just 64 bits or less. #define BITSET_COPY(x, y) _mesa_memcpy( (x), (y), sizeof (x) ) #define

[Mesa3d-dev] Re: DRI and Mesa core patch for GLSL varyings

2006-04-06 Thread Michał Król
On 06/04/06, Brian Paul [EMAIL PROTECTED] wrote: I think the arbitrary-length bitset type is overkill. We really just need a 64-bit bitfield for the foreseeable future, right? These macros in bitset.h are pretty heavy if all the bitsets are just 64 bits or less. [...] The code would be