[Mesa3d-dev] Re-using OpenGL texture names

2010-02-01 Thread Christoph Bumiller
I just noticed that alienarena fails to create an FBO for depth rendering because on st_validate_framebuffer, the depth attachment contains a pt in the stObj with format XR8G8B8_UNORM, which nv50 (contrary to sp) reports as not supported in screen-is_format_supported if usage is ZS. This happens

Re: [Mesa3d-dev] Re-using OpenGL texture names

2010-02-01 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Christoph Bumiller wrote: I just noticed that alienarena fails to create an FBO for depth rendering because on st_validate_framebuffer, the depth attachment contains a pt in the stObj with format XR8G8B8_UNORM, which nv50 (contrary to sp) reports

Re: [Mesa3d-dev] Re-using OpenGL texture names

2010-02-01 Thread Brian Paul
Christoph Bumiller wrote: I just noticed that alienarena fails to create an FBO for depth rendering because on st_validate_framebuffer, the depth attachment contains a pt in the stObj with format XR8G8B8_UNORM, which nv50 (contrary to sp) reports as not supported in screen-is_format_supported if

Re: [Mesa3d-dev] Re-using OpenGL texture names

2010-02-01 Thread Christoph Bumiller
On 01.02.2010 21:44, Brian Paul wrote: Christoph Bumiller wrote: I just noticed that alienarena fails to create an FBO for depth rendering because on st_validate_framebuffer, the depth attachment contains a pt in the stObj with format XR8G8B8_UNORM, which nv50 (contrary to sp) reports as not

Re: [Mesa3d-dev] Re-using OpenGL texture names

2010-02-01 Thread Brian Paul
Christoph Bumiller wrote: On 01.02.2010 21:44, Brian Paul wrote: Christoph Bumiller wrote: I just noticed that alienarena fails to create an FBO for depth rendering because on st_validate_framebuffer, the depth attachment contains a pt in the stObj with format XR8G8B8_UNORM, which nv50