Re: [Mesa3d-dev] display list stack depth corruption

2007-08-23 Thread Brian Paul
On 8/23/07, Shane Blackett <[EMAIL PROTECTED]> wrote: > Hi, > > While investigating problems due to the display lists not sharing with > Windows GDI, I found that if the display list stack ever reaches > MAX_LIST_NESTING then when it decrements in the index, > ctx->ListState.CallDepth it clears the

[Mesa3d-dev] display list stack depth corruption

2007-08-22 Thread Shane Blackett
Hi, While investigating problems due to the display lists not sharing with Windows GDI, I found that if the display list stack ever reaches MAX_LIST_NESTING then when it decrements in the index, ctx->ListState.CallDepth it clears the Callstack entry for the incremented value. This is one gre