Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Brian Paul
José Fonseca wrote: > On Tue, 2009-07-28 at 08:30 -0700, Brian Paul wrote: >> Michał Król wrote: >>> José Fonseca pisze: I found one other problem in the way we use 4 x 8bit color formats: sometimes we interpret them as arithmetically coded in an unsigned (e.g src/gallium/auxiliary/u

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread José Fonseca
On Tue, 2009-07-28 at 08:30 -0700, Brian Paul wrote: > Michał Król wrote: > > José Fonseca pisze: > >> I found one other problem in the way we use 4 x 8bit color formats: > >> sometimes we interpret them as arithmetically coded in an unsigned (e.g > >> src/gallium/auxiliary/util/u_tile.c when readi

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Michel Dänzer
On Tue, 2009-07-28 at 16:25 +0100, José Fonseca wrote: > On Tue, 2009-07-28 at 08:09 -0700, Michał Król wrote: > > José Fonseca pisze: > > > I found one other problem in the way we use 4 x 8bit color formats: > > > sometimes we interpret them as arithmetically coded in an unsigned (e.g > > > src/ga

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Michel Dänzer
On Tue, 2009-07-28 at 17:36 +0200, Michał Król wrote: > José Fonseca pisze: > > On Tue, 2009-07-28 at 08:09 -0700, Michał Król wrote: > > > >> José Fonseca pisze: > >> > >>> I found one other problem in the way we use 4 x 8bit color formats: > >>> sometimes we interpret them as arithmetical

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Michel Dänzer
On Tue, 2009-07-28 at 16:32 +0100, José Fonseca wrote: > On Tue, 2009-07-28 at 08:21 -0700, Michel Dänzer wrote: > > On Tue, 2009-07-28 at 15:02 +0100, José Fonseca wrote: > > > On Mon, 2009-07-27 at 04:26 -0700, José Fonseca wrote: > > > > When pushing a new branch only the last commit message ema

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Michał Król
José Fonseca pisze: > On Tue, 2009-07-28 at 08:09 -0700, Michał Król wrote: > >> José Fonseca pisze: >> >>> I found one other problem in the way we use 4 x 8bit color formats: >>> sometimes we interpret them as arithmetically coded in an unsigned (e.g >>> src/gallium/auxiliary/util/u_tile.c

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Keith Whitwell
On Tue, 2009-07-28 at 07:02 -0700, José Fonseca wrote: > On Mon, 2009-07-27 at 04:26 -0700, José Fonseca wrote: > > When pushing a new branch only the last commit message email gets sent, > > but there is one earlier patch submitted to the gallium-llvmpipe branch > > which I'd like to draw your att

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread José Fonseca
On Tue, 2009-07-28 at 08:21 -0700, Michel Dänzer wrote: > On Tue, 2009-07-28 at 15:02 +0100, José Fonseca wrote: > > On Mon, 2009-07-27 at 04:26 -0700, José Fonseca wrote: > > > When pushing a new branch only the last commit message email gets sent, > > > but there is one earlier patch submitted to

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Keith Whitwell
On Tue, 2009-07-28 at 08:25 -0700, José Fonseca wrote: > On Tue, 2009-07-28 at 08:09 -0700, Michał Król wrote: > > José Fonseca pisze: > > > I found one other problem in the way we use 4 x 8bit color formats: > > > sometimes we interpret them as arithmetically coded in an unsigned (e.g > > > src/ga

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Brian Paul
Michał Król wrote: > José Fonseca pisze: >> I found one other problem in the way we use 4 x 8bit color formats: >> sometimes we interpret them as arithmetically coded in an unsigned (e.g >> src/gallium/auxiliary/util/u_tile.c when reading/writing >> color/depth/stencil buffers), sometimes we interp

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Michel Dänzer
On Tue, 2009-07-28 at 15:02 +0100, José Fonseca wrote: > On Mon, 2009-07-27 at 04:26 -0700, José Fonseca wrote: > > When pushing a new branch only the last commit message email gets sent, > > but there is one earlier patch submitted to the gallium-llvmpipe branch > > which I'd like to draw your att

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread José Fonseca
On Tue, 2009-07-28 at 08:09 -0700, Michał Król wrote: > José Fonseca pisze: > > I found one other problem in the way we use 4 x 8bit color formats: > > sometimes we interpret them as arithmetically coded in an unsigned (e.g > > src/gallium/auxiliary/util/u_tile.c when reading/writing > > color/dept

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread Michał Król
José Fonseca pisze: > I found one other problem in the way we use 4 x 8bit color formats: > sometimes we interpret them as arithmetically coded in an unsigned (e.g > src/gallium/auxiliary/util/u_tile.c when reading/writing > color/depth/stencil buffers), sometimes we interpret them (e.g. > src/gall

Re: [Mesa3d-dev] pipe_format lookup table

2009-07-28 Thread José Fonseca
On Mon, 2009-07-27 at 04:26 -0700, José Fonseca wrote: > When pushing a new branch only the last commit message email gets sent, > but there is one earlier patch submitted to the gallium-llvmpipe branch > which I'd like to draw your attention to. > > The patch is attached -- it adds a new table de

[Mesa3d-dev] pipe_format lookup table

2009-07-27 Thread José Fonseca
When pushing a new branch only the last commit message email gets sent, but there is one earlier patch submitted to the gallium-llvmpipe branch which I'd like to draw your attention to. The patch is attached -- it adds a new table describing pipe_formats in detail, automatically generated from a c