I'm guessing the corret answer if fix Mesa to use 16 instead of 8, but I'd
like Brian or Keith to verify it,
There's a bit of work to do to mesa before we double the number of texture
units, particularly to swrast, but also tnl/ doesn't support this, afaik.
For now, drivers are limited to 8
Dave Airlie wrote:
Okay I spent some time looking at the r300 span crap that no-one else
was looking at and spending more time putting stupid hacks into the r300
driver...
The problem is Mesa core defines MAX_TEXTURE_UNITS,
MAX_TEXTURE_COORD_UNITS, and MAX_TEXTURE_IMAGE_UNITS to 8, this siz
Okay I spent some time looking at the r300 span crap that no-one else was
looking at and spending more time putting stupid hacks into the r300
driver...
The problem is Mesa core defines MAX_TEXTURE_UNITS,
MAX_TEXTURE_COORD_UNITS, and MAX_TEXTURE_IMAGE_UNITS to 8, this sizes a
number of arra