Re: [Mesa3d-dev] Running with scissors

2010-01-11 Thread Corbin Simpson
If that's the case, then I will patch the kernel to not be such a crybaby. Posting from a mobile, pardon my terseness. ~ C. On Jan 11, 2010 11:20 AM, "Marek Olšák" wrote: It was NOT intended to be a performance optimization, it's a fix. I added it because kernel would have rejected the command

Re: [Mesa3d-dev] Running with scissors

2010-01-11 Thread Marek Olšák
It was NOT intended to be a performance optimization, it's a fix. I added it because kernel would have rejected the command stream if everything had been culled by scissoring. Marek On Mon, Jan 11, 2010 at 4:39 PM, Corbin Simpson wrote: > Pardon the subject pun, it was totally necessary at this

Re: [Mesa3d-dev] Running with scissors

2010-01-11 Thread Brian Paul
Keith Whitwell wrote: > On Mon, 2010-01-11 at 07:39 -0800, Corbin Simpson wrote: >> Pardon the subject pun, it was totally necessary at this early hour. :3 >> >> If the scissor test is enabled, and the scissors obscure the entire >> framebuffer, should drawing calls still be run? If the scissor bo

Re: [Mesa3d-dev] Running with scissors

2010-01-11 Thread Keith Whitwell
On Mon, 2010-01-11 at 07:39 -0800, Corbin Simpson wrote: > Pardon the subject pun, it was totally necessary at this early hour. :3 > > If the scissor test is enabled, and the scissors obscure the entire > framebuffer, should drawing calls still be run? Talking on IRC, it > seems like there's a val