Re: [Mesa3d-dev] st_api: a replacement for st_public.h

2010-02-05 Thread Chia-I Wu
On Fri, Feb 5, 2010 at 7:40 PM, José Fonseca wrote: > On Thu, 2010-02-04 at 21:23 -0800, Chia-I Wu wrote: >> On Thu, Feb 4, 2010 at 9:31 PM, Keith Whitwell >> wrote: >> >> As st_api.h can be implemented parallelly with st_public.h, a possible >> >> route I >> >> would like to take is to (in this

Re: [Mesa3d-dev] st_api: a replacement for st_public.h

2010-02-05 Thread José Fonseca
On Thu, 2010-02-04 at 21:23 -0800, Chia-I Wu wrote: > Hi Keith, > > Thanks for having a closer look. > > On Thu, Feb 4, 2010 at 9:31 PM, Keith Whitwell > wrote: > >> As st_api.h can be implemented parallelly with st_public.h, a possible > >> route I > >> would like to take is to (in this order)

Re: [Mesa3d-dev] st_api: a replacement for st_public.h

2010-02-04 Thread Chia-I Wu
On Fri, Feb 5, 2010 at 1:23 PM, Chia-I Wu wrote: >> I had some other questions.  It took a little while to understand the >> scope of this work, but I think I'm there now.  This is basically a >> unifying interface for managing state-trackers of khronos style APIs. >> Specifically, it is useful fo

Re: [Mesa3d-dev] st_api: a replacement for st_public.h

2010-02-04 Thread Chia-I Wu
Hi Keith, Thanks for having a closer look. On Thu, Feb 4, 2010 at 9:31 PM, Keith Whitwell wrote: >> As st_api.h can be implemented parallelly with st_public.h, a possible route >> I >> would like to take is to (in this order) >> 1. implement st_api.h in OpenVG and OpenGL state trackers >> 2. co

Re: [Mesa3d-dev] st_api: a replacement for st_public.h

2010-02-04 Thread Keith Whitwell
On Thu, Feb 4, 2010 at 3:39 AM, Chia-I Wu wrote: > There was a discussion about a new interface, st_api.h, that will replace > st_public.h last month.  Comparing to st_public.h, st_api.h allows multiple > current contexts for each rendering API supported.  It removes the need for > pipe_screen->fl