[Mesa3d-dev] TGSI_OPCODE_TXP missing

2007-11-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm trying to build linux-llvm on PowerPC, but it seems that TGSI_OPCODE_TXP isn't defined anywhere. Did someone forget to push a commit? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux)

Re: [Mesa3d-dev] TGSI_OPCODE_TXP missing

2007-11-19 Thread Zack Rusin
On Monday 19 November 2007 12:13:24 pm Ian Romanick wrote: I'm trying to build linux-llvm on PowerPC, but it seems that TGSI_OPCODE_TXP isn't defined anywhere. Did someone forget to push a commit? To some extend. Brian removed it (with TGSI semantics TXP was really TEX with

[Mesa3d-dev] [Bug 7459] GLX_USE_TLS breaks -fPIC build

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=7459 --- Comment #14 from [EMAIL PROTECTED] 2007-11-19 13:17 PST --- Created an attachment (id=12629) -- (http://bugs.freedesktop.org/attachment.cgi?id=12629action=view) get_pc_thunk Here is another go at using get_pc_thunk. This one can

Re: [Mesa3d-dev] Status Cell Driver and colaborating

2007-11-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Keith Whitwell wrote: Before or in parallel with this, it would make a lot of sense to investigate the Cell SPE backend to llvm which has been produced elsewhere and evaluate its suitability for executing the shader programs Zack is building

[Mesa3d-dev] [Bug 13288] Missing extension GL_EXT_texture_compression_dxt1

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13288 [EMAIL PROTECTED] changed: What|Removed |Added OS/Version|Linux (All) |All Platform|x86-64

[Mesa3d-dev] [Bug 13288] iGMA945 Missing extension GL_EXT_texture_compression_dxt1

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13288 [EMAIL PROTECTED] changed: What|Removed |Added Severity|normal |enhancement

[Mesa3d-dev] [Bug 13310] New: separate stencil implemented incorrect if the the primitive is BACK_FACE

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13310 Summary: separate stencil implemented incorrect if the the primitive is BACK_FACE Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status:

[Mesa3d-dev] [Bug 13310] separate stencil implemented incorrect if the the primitive is BACK_FACE

2007-11-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13310 --- Comment #1 from [EMAIL PROTECTED] 2007-11-19 21:34 PST --- Created an attachment (id=12641) -- (http://bugs.freedesktop.org/attachment.cgi?id=12641action=view) test case The stencil index value should be 1 0 3 2..., now it is 0