Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-15 Thread michal
Keith Whitwell wrote on 2010-03-15 15:19: On Mon, 2010-03-15 at 07:08 -0700, michal wrote: michal wrote on 2010-03-12 15:00: michal wrote on 2010-03-11 17:59: Keith Whitwell wrote on 2010-03-11 16:16: On Thu, 2010-03-11 at 06:05 -0800, michal wrote

[Mesa3d-dev] ODP: Immediate.Size confusion

2009-02-10 Thread Michal Krol
-- is gallium-0.2 branch still the best place to make those changes (it will sure break builds)? Od: Keith Whitwell [ke...@tungstengraphics.com] Wysłano: 10 lutego 2009 13:14 Do: Michal Krol; mesa3d-dev Temat: Immediate.Size confusion Michal, I'm wondering

[Mesa3d-dev] ODP: [PATCH] Add entrypoints for setting vertex texture state

2009-11-28 Thread Michal Krol
That means we need an additional cap bit to support GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS because it's no longer a simple sum of max vertex and fragment samplers. For i965 max vertex/fragment/combined samplers would be then 16. -- Michal Krol Od: Keith

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