Keith Whitwell wrote on 2010-03-15 15:19:
On Mon, 2010-03-15 at 07:08 -0700, michal wrote:
michal wrote on 2010-03-12 15:00:
michal wrote on 2010-03-11 17:59:
Keith Whitwell wrote on 2010-03-11 16:16:
On Thu, 2010-03-11 at 06:05 -0800, michal wrote
-- is gallium-0.2
branch still the best place to make those changes (it will sure break builds)?
Od: Keith Whitwell [ke...@tungstengraphics.com]
Wysłano: 10 lutego 2009 13:14
Do: Michal Krol; mesa3d-dev
Temat: Immediate.Size confusion
Michal,
I'm wondering
That means we need an additional cap bit to support
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS because it's no longer a simple sum of max
vertex and fragment samplers. For i965 max vertex/fragment/combined samplers
would be then 16.
--
Michal Krol
Od: Keith
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