[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-02-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588





--- Comment #7 from Fabio Pedretti fabio@libero.it  2010-02-24 00:48:28 
PST ---
  $ glxinfo -l | grep GL_MAX_TEXTURE_
  Mesa: CPU vendor: GenuineIntel
  Mesa: CPU name: Genuine Intel(R) CPU   T2600  @ 2.16GHz
  Mesa: Mesa 7.8-devel DEBUG build Dec 13 2009 18:40:27
  Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
  compression/decompression unavailable
  Mesa: MMX cpu detected.
  Mesa: SSE cpu detected.
  Mesa: Not testing OS support for SSE, leaving enabled.
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  GL_MAX_TEXTURE_STACK_DEPTH = 10
  GL_MAX_TEXTURE_SIZE = 4096
  GL_MAX_TEXTURE_UNITS_ARB = 8
  GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
  
  Btw, are all those
  Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
  meaningful (glxinfo bug?) or should I just ignore them?
 
 These messages are usually produced when glxinfo tries to query limits related
 to fragment programs when the driver does not support fragment programs.  
 Could
 you attach the full output of 'glxinfo -l'?
 

The glxinfo 'User error' are now fixed with:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=52cc3b03c3950cd66f9d976b2a3ae9f89dc4a97b

The ETQW game still has the program errors as attached to comment 5.


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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-02-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588


Fabio Pedretti fabio@libero.it changed:

   What|Removed |Added

   Keywords|NEEDINFO|




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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-01-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588





--- Comment #5 from Fabio Pedretti fabio@libero.it  2010-01-08 07:44:27 
PST ---
Created an attachment (id=32524)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=32524)
typescript game output

 I actually need *all* of the program. :)  Try this, run 'script'.  Run etqw in
 GDB again.  As before put a breakpoint at yyerror.  When it gets hit, 'up' to
 _mesa_parse_arb_program.  Then do 'printf %s, str'.  Quit out of GDB, and ^D
 to exit script.  Attach the generate typescript file.

Done.


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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-01-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588





--- Comment #6 from Fabio Pedretti fabio@libero.it  2010-01-08 07:48:55 
PST ---
Created an attachment (id=32525)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=32525)
'glxinfo -l' when compiling mesa with --enable-debug

 These messages are usually produced when glxinfo tries to query limits related
 to fragment programs when the driver does not support fragment programs.  
 Could
 you attach the full output of 'glxinfo -l'?

Note that these Mesa: User error messages only appears when compiling with
--enable-debug and this also triggers bug 25706.


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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-01-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

  Attachment #32524|application/octet-stream|text/plain
  mime type||




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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

   Keywords||NEEDINFO




--- Comment #4 from Ian Romanick i...@freedesktop.org  2009-12-29 10:43:51 
PST ---
(In reply to comment #2)
 (In reply to comment #1)
  Thanks to mishandling of DOS line endings, that shader snippet doesn't 
  include
  the actual error. :(  Could you run under GDB, and put a breakpoint at 
  yyerror.
   When it gets hit, 'up' to _mesa_parse_arb_program and print all of str.
 
 #2  0x04105ec2 in _mesa_parse_arb_program (ctx=0x9ce40b8, target=34820,
 str=0x9e3900
 !!ARBfp1.0\n\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\nOPTION
 ARB_precision_hint_fastest;\r\n\r\nTEMP\tR0, R1, color, localNormal,
 worldNormal, ambient, localAmbient, specLook, diffuse;\r\n\r\nPARAM\tsubOne = 
 {
 -1, -1, -1, -..., len=3194,
 state=0xbfff87f4) at program_parse.y:2638
 2638in program_parse.y

I actually need *all* of the program. :)  Try this, run 'script'.  Run etqw in
GDB again.  As before put a breakpoint at yyerror.  When it gets hit, 'up' to
_mesa_parse_arb_program.  Then do 'printf %s, str'.  Quit out of GDB, and ^D
to exit script.  Attach the generate typescript file.

For some reason ID games to weird stuff when output is redirected, so it's
possible this won't work.  If it doesn't work, just run GDB as before, do the
printf above, and copy-and-paste the output to an attachment.

  The output of 'glxinfo -l | grep GL_MAX_TEXTURE_' would also be helpful.
 
 $ glxinfo -l | grep GL_MAX_TEXTURE_
 Mesa: CPU vendor: GenuineIntel
 Mesa: CPU name: Genuine Intel(R) CPU   T2600  @ 2.16GHz
 Mesa: Mesa 7.8-devel DEBUG build Dec 13 2009 18:40:27
 Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
 compression/decompression unavailable
 Mesa: MMX cpu detected.
 Mesa: SSE cpu detected.
 Mesa: Not testing OS support for SSE, leaving enabled.
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 GL_MAX_TEXTURE_STACK_DEPTH = 10
 GL_MAX_TEXTURE_SIZE = 4096
 GL_MAX_TEXTURE_UNITS_ARB = 8
 GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
 
 Btw, are all those
 Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
 meaningful (glxinfo bug?) or should I just ignore them?

These messages are usually produced when glxinfo tries to query limits related
to fragment programs when the driver does not support fragment programs.  Could
you attach the full output of 'glxinfo -l'?


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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2009-12-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588





--- Comment #3 from Fabio Pedretti fabio@libero.it  2009-12-24 03:36:03 
PST ---
Ian, any news on this?


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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2009-12-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588





--- Comment #2 from Fabio fabio@libero.it  2009-12-15 05:17:50 PST ---
(In reply to comment #1)
 Thanks to mishandling of DOS line endings, that shader snippet doesn't include
 the actual error. :(  Could you run under GDB, and put a breakpoint at 
 yyerror.
  When it gets hit, 'up' to _mesa_parse_arb_program and print all of str.

#2  0x04105ec2 in _mesa_parse_arb_program (ctx=0x9ce40b8, target=34820,
str=0x9e3900
!!ARBfp1.0\n\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\t\r\nOPTION
ARB_precision_hint_fastest;\r\n\r\nTEMP\tR0, R1, color, localNormal,
worldNormal, ambient, localAmbient, specLook, diffuse;\r\n\r\nPARAM\tsubOne = {
-1, -1, -1, -..., len=3194,
state=0xbfff87f4) at program_parse.y:2638
2638in program_parse.y


 The output of 'glxinfo -l | grep GL_MAX_TEXTURE_' would also be helpful.

$ glxinfo -l | grep GL_MAX_TEXTURE_
Mesa: CPU vendor: GenuineIntel
Mesa: CPU name: Genuine Intel(R) CPU   T2600  @ 2.16GHz
Mesa: Mesa 7.8-devel DEBUG build Dec 13 2009 18:40:27
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
compression/decompression unavailable
Mesa: MMX cpu detected.
Mesa: SSE cpu detected.
Mesa: Not testing OS support for SSE, leaving enabled.
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_SIZE = 4096
GL_MAX_TEXTURE_UNITS_ARB = 8
GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16

Btw, are all those
Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname)
meaningful (glxinfo bug?) or should I just ignore them?


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[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2009-12-11 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 CC||i...@freedesktop.org




--- Comment #1 from Ian Romanick i...@freedesktop.org  2009-12-11 12:20:13 
PST ---
Thanks to mishandling of DOS line endings, that shader snippet doesn't include
the actual error. :(  Could you run under GDB, and put a breakpoint at yyerror.
 When it gets hit, 'up' to _mesa_parse_arb_program and print all of str.

The output of 'glxinfo -l | grep GL_MAX_TEXTURE_' would also be helpful.

My guess is that the number of texture image units and / or texture coordinates
units is being set in a weird way that is either making ET:QW or the fragment
program compiler do the wrong thing.  This should be easy to fix.

The other error seems to be a mishandling of out-of-memory conditions in the
VBO code.


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