Zack Rusin pisze:
On Wednesday 09 December 2009 15:07:45 michal wrote:
Keith Whitwell pisze:
On Wed, 2009-12-09 at 10:19 -0800, Keith Whitwell wrote:
On Wed, 2009-12-09 at 07:18 -0800, Zack Rusin wrote:
On Wednesday 09 December 2009 10:05:13 michal wrote:
On Friday 11 December 2009 08:05:24 michal wrote:
There's gs_instance_id which specifies the id of the instance of the
geometry shader (which is different than the global draw instance).
There's also the number of vertices that the geometry shader works on (1
points, 2 lines, 3 triangles,
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've handled
all inputs/outputs the same way. e.g.
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..9]
DCL TEMP[0..3]
or
FRAG
DCL IN[0], COLOR, LINEAR
On Wednesday 09 December 2009 08:44:20 Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've
handled all inputs/outputs the same way. e.g.
VERT
DCL IN[0]
DCL OUT[0],
On Wednesday 09 December 2009 07:41:11 michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've
handled all inputs/outputs the same way. e.g.
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..9]
DCL TEMP[0..3]
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've
handled
all inputs/outputs the same way. e.g.
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..9]
DCL
Zack Rusin pisze:
On Wednesday 09 December 2009 08:44:20 Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've
handled all inputs/outputs the same way. e.g.
VERT
On Wednesday 09 December 2009 08:55:09 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:44:20 Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've
handled
Zack Rusin pisze:
On Wednesday 09 December 2009 08:55:09 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:44:20 Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders
On Wednesday 09 December 2009 10:05:13 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:55:09 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:44:20 Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41 -0800, michal wrote:
Zack Rusin pisze:
Hi,
currently Gallium3d shaders predefine all their inputs/outputs. We've
handled
all inputs/outputs the same way. e.g.
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..9]
On Wednesday 09 December 2009 10:18:42 Zack Rusin wrote:
I could do that but only if we agree it's in the name of love.
So is everyone ok with a new register SV for system generated values and
new declaration token called PROPERTY for shader specific properties (btw,
d3d calls those
On Wed, 2009-12-09 at 07:18 -0800, Zack Rusin wrote:
On Wednesday 09 December 2009 10:05:13 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:55:09 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:44:20 Keith Whitwell wrote:
On Wed, 2009-12-09 at 04:41
On Wed, 2009-12-09 at 10:19 -0800, Keith Whitwell wrote:
On Wed, 2009-12-09 at 07:18 -0800, Zack Rusin wrote:
On Wednesday 09 December 2009 10:05:13 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009 08:55:09 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December
On Wednesday 09 December 2009 15:07:45 michal wrote:
Keith Whitwell pisze:
On Wed, 2009-12-09 at 10:19 -0800, Keith Whitwell wrote:
On Wed, 2009-12-09 at 07:18 -0800, Zack Rusin wrote:
On Wednesday 09 December 2009 10:05:13 michal wrote:
Zack Rusin pisze:
On Wednesday 09 December 2009
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