Re: Case problem

2002-09-26 Thread Klaus Major
Bonsoir Dominique, looks like a job for a hidden button in the style of pop-up ;-) Try it, create a button, set its contents to something like: new/n first/f last/l etc... set its style to popup, group it, if necessary, to have it on all cards (dont forget to set the background behaviour of

Re: Case problem

2002-09-26 Thread Dominique
on menupick quoi switch quoi case nouveaux create card break ... end switch end menupick I know that I could build a menu -- but, for the sake of simplicity (and elegance ;-)) I preferred not to build a menu, instaed I put some handlers at the stack level (or at the

Re: Case problem

2002-09-26 Thread Karl Becker
I have a similar command-key problem. I was trying to set some menu buttons in a menu group to have the shortcut command-1, command-2, and other numbers. But it screwed up my entire menu bar, I couldn't get a lot of other menu shortcuts to work in the standalone or in the game. What's the

Re: Case problem

2002-09-26 Thread Klaus Major
Bonsoir Dominique, on menupick quoi switch quoi case nouveaux create card break ... end switch end menupick I know that I could build a menu -- but, for the sake of simplicity (and elegance ;-)) I preferred not to build a menu, instaed I put some handlers at

Re: Case problem

2002-09-26 Thread Dominique
on commandkeydown thekey switch thekey case n Yeah! You will lough at me -- but I placed the key code (110) instead of the key name (n) ! You have nonetheless to give the key code if the key name is not directly accessible (as for 1 on the numeric keypad ;-)) I was puzzled by