Hi Alain,
Thanks for the synopsis. How would you see a very basic agent as being
able to accomplish all of what you said, in RunRev?
Do you typically need self-modifying code? If so, aren't RR's script
limits somewhat of a problem. Also, how do IA's differ with Neural
Nets? Expert Systems?
Hi Alain,
Many Thanks too, from Paris, for your previous post.
I'm associating me to the Chipp's second question : how could we gohead
with good practices to design and code to life a small team of
intelligent agents in MC/Rev ?
There is, among some other great books about Artificial Life, an
Pierre Sahores a *crit :
I'm associating me to the Chipp's second question : how could we gohead
with good practices to design and code to life a small team of
intelligent agents in MC/Rev ?
Same interest here...
There is, among some other great books about Artificial Life, an
usefull
Hello,
How would you see a very basic agent as being
able to accomplish all of what you said, in RunRev?
This is one of those 64,000 dollar questions of AI,
but let me just allude, for now, to several MC
features that could be useful to us :
* MetaCard multi-platform deployment (serverside
I apologize in advance for the length of my post!
I've been following the AI discussion with GREAT interest. I've always
wanted to write some server based software using metacard that would control
a simulation that teams of 8 people on separate computers on a network would
interact with. AI is
Hello Richard MacLemale and y'all,
I've been following the AI discussion
with GREAT interest.
Excellent, we seem to be generating a groundswell! :))
I've always wanted to write some server
based software using metacard ...
For years now, it's been possible to create
server-side CGI
I have a HyperCard-based example of a forward-chaining
rule-based inference engine. It's very very simple to
understand and to use; so much so that you may not see
how ths is different from traditional scripting. Here
is the URL just in case your interested :