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mingw-w64 should supply GL headers from [1].
Specifically - GL/glext.h
I've used these, they work and don't conflict.
[1] http://www.opengl.org/registry/
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On 06/30/13 16:03, Erik van Pienbroek wrote:
i686-w64-mingw32-g++ -mwindows -o TimeStamp_posix.o -c
-DMOZILLA_INTERNAL_API -D_IMPL_NS_COM -DEXPORT_XPT_API -DEXPORT_XPTC_API
-D_IMPL_NS_GFX -D_IMPL_NS_WIDGET -DIMPL_XREAPI -DIMPL_NS_NET
-DIMPL_THEBES -DNO_NSPR_10_SUPPORT -D_IMPL_NS_COM
On 06/30/13 09:06, dw wrote:
So, I have taken another shot at this (attached). It compiles and my
test programs are running, but I haven't finished testing it (so
please, don't anyone commit this change yet). I think I have included
everyone's feedback, but I have thought that before.
After
On 06/27/13 15:17, Jacek Caban wrote:
Hi,
Please review following patches adding support for more Direct2D stuff,
most notably its 1.1 version.
http://repo.or.cz/w/mingw-w64/jacek.git/commitdiff/f4447e79179ac9761331eb9372542cb165667230
Hi Jacek,
sorry for the delay. I was moving over the weekend.
2013/7/1 Jacek Caban ja...@codeweavers.com:
On 06/27/13 15:17, Jacek Caban wrote:
Hi,
Please review following patches adding support for more Direct2D stuff,
most notably its 1.1 version.
After a quick review, it seems good. I wonder why are you introducing
intrin-mac.h instead of putting its content in intrin-impl.h.
As I was experimenting to find a solution I liked, sometimes I needed
it, and sometimes I didn't. Since I just added the file a couple of
weeks ago (5876), I'm