On 11.10.2017 14:18, Shinchiro Shinchiro wrote:
> On Wed, Oct 11, 2017 at 6:38 PM, Jacek Caban wrote:
>
> Oh, right, I didn't mean to commit that at all. The problem is
> that mingw-w64 version of widl crashes on that IDL. It needs an
> investigation (and probably identifying and backp
On Wed, Oct 11, 2017 at 6:38 PM, Jacek Caban wrote:
> Oh, right, I didn't mean to commit that at all. The problem is that
> mingw-w64 version of widl crashes on that IDL. It needs an investigation
> (and probably identifying and backporting a fix from Wine).
>
Oh yeah, I get it too. I wonder why
On 11.10.2017 12:47, Leif AMO wrote:
> On 2017-10-10 17:13, Jacek Caban wrote:
>> Importing from Wine is scripted, but the script for that is not
>> public for quite a while. We used to have it in experimental branch
>> of SVN, but it didn't survive move to Git. I maintain a local copy of
>> it, bu
On 2017-10-10 17:13, Jacek Caban wrote:
Importing from Wine is scripted, but the script for that is not public
for quite a while. We used to have it in experimental branch of SVN, but
it didn't survive move to Git. I maintain a local copy of it, but I
failed to do the right thing and upstream a
On 11.10.2017 12:25, Shinchiro Shinchiro wrote:
> On Wed, Oct 11, 2017 at 5:23 PM, Jacek Caban wrote:
>
> They were not really excluded, but simply not added. The update
> was huge already, I wanted to do that separately. I committed it
> now, please give it a try.
>
>
> btw, I just not
On Wed, Oct 11, 2017 at 5:23 PM, Jacek Caban wrote:
> They were not really excluded, but simply not added. The update was huge
> already, I wanted to do that separately. I committed it now, please give it
> a try.
>
btw, I just noticed the 'dxgi1_6.h' is 0 byte file after cloning it
-
On Wed, Oct 11, 2017 at 5:23 PM, Jacek Caban wrote:
> They were not really excluded, but simply not added. The update was huge
> already, I wanted to do that separately. I committed it now, please give it
> a try.
>
Nice, thanks
On 10/11/17 5:15 AM, Shinchiro Shinchiro wrote:
Is there a reason why latest pull from wine doesn't include new directx
file
like d3d11_3 and such?
They were not really excluded, but simply not added. The update was huge
already, I wanted to do that separately. I committed it now, please giv
Yeah i forgot so i guess that ones on me, still a few Things about git i have
to remember.
He did not take it to hard since he was more interrested in getting the fix in
than in who made what 😊
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