On Wed, Oct 11, 2017 at 8:23 PM, Jacek Caban wrote:
> Because, sadly, mingw-w64 widl forked from upstream Wine widl at some
> point. I guess Wine has a fix for that that mingw-w64 doesn't.
>
Found out, widl's give segfaults when there are too many imports. If you
import dxgi1_5's header instead
On 11.10.2017 14:18, Shinchiro Shinchiro wrote:
> On Wed, Oct 11, 2017 at 6:38 PM, Jacek CabanĀ wrote:
>
> Oh, right, I didn't mean to commit that at all. The problem is
> that mingw-w64 version of widl crashes on that IDL. It needs an
> investigation (and probably identifying and
On Wed, Oct 11, 2017 at 6:38 PM, Jacek Caban wrote:
> Oh, right, I didn't mean to commit that at all. The problem is that
> mingw-w64 version of widl crashes on that IDL. It needs an investigation
> (and probably identifying and backporting a fix from Wine).
>
Oh yeah, I get it too. I wonder why
On 11.10.2017 12:25, Shinchiro Shinchiro wrote:
> On Wed, Oct 11, 2017 at 5:23 PM, Jacek Caban wrote:
>
> They were not really excluded, but simply not added. The update
> was huge already, I wanted to do that separately. I committed it
> now, please give it a try.
>
>
> btw, I just
On Wed, Oct 11, 2017 at 5:23 PM, Jacek Caban wrote:
> They were not really excluded, but simply not added. The update was huge
> already, I wanted to do that separately. I committed it now, please give it
> a try.
>
btw, I just noticed the 'dxgi1_6.h' is 0 byte file after cloning it
On Wed, Oct 11, 2017 at 5:23 PM, Jacek Caban wrote:
> They were not really excluded, but simply not added. The update was huge
> already, I wanted to do that separately. I committed it now, please give it
> a try.
>
Nice, thanks
On 10/11/17 5:15 AM, Shinchiro Shinchiro wrote:
Is there a reason why latest pull from wine doesn't include new directx
file
like d3d11_3 and such?
They were not really excluded, but simply not added. The update was huge
already, I wanted to do that separately. I committed it now, please