Re: Framebuffer in OpenBSD

2007-03-14 Thread Markus Ritzer
Hi! I'm still working on my framebuffer driver for the Xbox. Now I know that I just have to map 4MB of memory and access it, but I don't know how to implement this in a good way. A few lines from my driver (that doesn't show anything on the the until now): struct xboxfb_softc { struct

Re: Framebuffer in OpenBSD

2007-01-23 Thread Miod Vallat
I would like to port OpenBSD to the MS Xbox (old one). The Kernel already boots until main() in kern/init_main.c . (I can control this with the front LED of the Xbox). The next thing I would like to do is to write a kind of framebuffer driver so that I can get output on the TV. I have the sourcec

Re: Framebuffer in OpenBSD

2007-01-23 Thread Alexander Yurchenko
On Tue, Jan 23, 2007 at 12:07:50PM +0100, Markus Ritzer wrote: > Hello! > > I would like to port OpenBSD to the MS Xbox (old one). The Kernel already > boots until main() in kern/init_main.c . (I can control this with the front > LED of the Xbox). The next thing I would like to do is to write a

Framebuffer in OpenBSD

2007-01-23 Thread Markus Ritzer
Hello! I would like to port OpenBSD to the MS Xbox (old one). The Kernel already boots until main() in kern/init_main.c . (I can control this with the front LED of the Xbox). The next thing I would like to do is to write a kind of framebuffer driver so that I can get output on the TV. I have t