Hi!
I'm still working on my framebuffer driver for the Xbox.
Now I know that I just have to map 4MB of memory and access it, but I don't
know how to implement this in a good way.
A few lines from my driver (that doesn't show anything on the the until now):
struct xboxfb_softc {
struct
I would like to port OpenBSD to the MS Xbox (old one). The Kernel already
boots until main() in kern/init_main.c . (I can control this with the front
LED of the Xbox). The next thing I would like to do is to write a kind of
framebuffer driver so that I can get output on the TV. I have the sourcec
On Tue, Jan 23, 2007 at 12:07:50PM +0100, Markus Ritzer wrote:
> Hello!
>
> I would like to port OpenBSD to the MS Xbox (old one). The Kernel already
> boots until main() in kern/init_main.c . (I can control this with the front
> LED of the Xbox). The next thing I would like to do is to write a
Hello!
I would like to port OpenBSD to the MS Xbox (old one). The Kernel already
boots until main() in kern/init_main.c . (I can control this with the front
LED of the Xbox). The next thing I would like to do is to write a kind of
framebuffer driver so that I can get output on the TV. I have t
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