http://www.contextis.com/resources/blog/webgl/;
however this still pushes much of the responsibility of securing WebGL
on the hardware manufacturers. Perhaps the best approach would be to
design a specification for 3D graphics from the ground up with these
issues in mind.
Well many are going to
On Fri, Jun 03, 2011 at 01:29:40PM +, Kevin Chadwick wrote:
http://www.contextis.com/resources/blog/webgl/;
however this still pushes much of the responsibility of securing WebGL
on the hardware manufacturers. Perhaps the best approach would be to
design a specification for 3D graphics
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