Re: SDL game crashing
On 1/28/07, Michael [EMAIL PROTECTED] wrote: Hi, I compiled and installed version 0.2.8.2.1 of the armagetronad game client (with default configure). (http://www.armagetronad.net/) When I play it on OpenBSD 4.0 it just works, but the game crashes every single time with 4.0-current when I die. I tried this on different boxes and it is the all the same. (Vmware server with 4.0 works too.) Currently I am out of ideas, maybe someone else can point out some changes since 4.0-release that could lead to this strange behavior? Any help is really appreciated. - Michael Have you tried building it with debug symbols (-g) and then running it through gdb? -- Best Regards Edd
Re: SDL game crashing
Hi, Edd Barrett schrieb: Have you tried building it with debug symbols (-g) and then running it through gdb? Thanks for your answer but the problem was already officially solved by the reverting to an older version of usr/libexec/loader.c The previous changes that were made to usr/libexec/loader.c caused a program to dump core when GLU was linked and using exceptions in cpp. - Michael
SDL game crashing
Hi, I compiled and installed version 0.2.8.2.1 of the armagetronad game client (with default configure). (http://www.armagetronad.net/) When I play it on OpenBSD 4.0 it just works, but the game crashes every single time with 4.0-current when I die. I tried this on different boxes and it is the all the same. (Vmware server with 4.0 works too.) Currently I am out of ideas, maybe someone else can point out some changes since 4.0-release that could lead to this strange behavior? Any help is really appreciated. - Michael