Re: SDL game crashing

2007-01-30 Thread Edd Barrett

On 1/28/07, Michael [EMAIL PROTECTED] wrote:

Hi,

I compiled and installed version 0.2.8.2.1 of the armagetronad game
client (with default configure). (http://www.armagetronad.net/)

When I play it on OpenBSD 4.0 it just works, but the game crashes every
single time with 4.0-current when I die. I tried this on different boxes
and it is the all the same. (Vmware server with 4.0 works too.)

Currently I am out of ideas, maybe someone else can point out some
changes since 4.0-release that could lead to this strange behavior?

Any help is really appreciated.


 - Michael




Have you tried building it with debug symbols (-g) and then running it
through gdb?

--
Best Regards

Edd



Re: SDL game crashing

2007-01-30 Thread Michael
Hi,

Edd Barrett schrieb:
 Have you tried building it with debug symbols (-g) and then running it
 through gdb?

Thanks for your answer but the problem was already officially solved by
the reverting to an older version of usr/libexec/loader.c

The previous changes that were made to usr/libexec/loader.c caused a
program to dump core when GLU was linked and using exceptions in cpp.


 - Michael



SDL game crashing

2007-01-28 Thread Michael
Hi,

I compiled and installed version 0.2.8.2.1 of the armagetronad game
client (with default configure). (http://www.armagetronad.net/)

When I play it on OpenBSD 4.0 it just works, but the game crashes every
single time with 4.0-current when I die. I tried this on different boxes
and it is the all the same. (Vmware server with 4.0 works too.)

Currently I am out of ideas, maybe someone else can point out some
changes since 4.0-release that could lead to this strange behavior?

Any help is really appreciated.


 - Michael