Re: Playstations and PF de-fragmentation

2017-05-03 Thread Kevin Chadwick
On Wed, 3 May 2017 08:02:10 +0200


> Thanks for sharing.
> I’ll re-use this at home.
> 
> Br
> 
> > 1 maj 2017 kl. 01:43 skrev Kevin Chadwick :
> > 
> > 
> > I find that to prevent connection timeouts on playstations, the
> > following is required. Hopefully they will fix their packet AND
> > connection handling one day.
> > 
> > match from ! $ps3 scrub(tcp reassembly)
> > match from $ps3 scrub(without tcp reassembly)

These links have since been brought to my attention privately:

http://openbsd-archive.7691.n7.nabble.com/Scrub-reassemble-tcp-td259581.html
https://marc.info/?l=openbsd-misc=126344466917828=2

So despite the small benefits, it is better to just not use the "tcp
reassembly" option at all.

Perhaps a pf.conf man patch could mention the potential of window
scaling incompatibility even if I have had very few if any issues with
other devices?



Re: Playstations and PF de-fragmentation

2017-05-03 Thread Maxim Bourmistrov

Thanks for sharing.
I’ll re-use this at home.

Br

> 1 maj 2017 kl. 01:43 skrev Kevin Chadwick :
> 
> 
> I find that to prevent connection timeouts on playstations, the
> following is required. Hopefully they will fix their packet AND
> connection handling one day.
> 
> match from ! $ps3 scrub(tcp reassembly)
> match from $ps3 scrub(without tcp reassembly)
>