: [mitk-users] Special reinit
Hi Stefan, hi all,
Anyone can help me with this? Here's a better explanation of what I
need. Lets say:
1) I load a small object, place the scene as I like (zoom, rotate 3D
and axes, etc.) http://i.imgur.com/MBHAqza.png
2) I load a second object: the reference image
://github.com/MITK/MITK/blob/master/Modules/Segmentation/Interactions/mitkSegTool2D.cpp#L465-L521
From: Nil Goyette [mailto:nil.goye...@imeka.ca]
Sent: Montag, 3. Juli 2017 17:41
To: Dinkelacker, Stefan; mitk-users@lists.sourceforge.net
Subject: Re: [mitk-users] Special reinit
Hi Stefan, hi all
7:24
An:mitk-users@lists.sourceforge.net
Betreff: [mitk-users] Special reinit
Hi all,
Lets start by saying that I know "Reinit" is not the right choice of
word in this case! A reinit would reset the axis, as it should. Lets
say, for the sake of the discussion, that I want a reinit that simply
upd
:24
An: mitk-users@lists.sourceforge.net
Betreff: [mitk-users] Special reinit
Hi all,
Lets start by saying that I know "Reinit" is not the right choice of
word in this case! A reinit would reset the axis, as it should. Lets
say, for the sake of the discussion, that I want a reinit that simply
upd
gt;
Gesendet: Dienstag, 20. Juni 2017 17:24
An: mitk-users@lists.sourceforge.net
Betreff: [mitk-users] Special reinit
Hi all,
Lets start by saying that I know "Reinit" is not the right choice of
word in this case! A reinit would reset the axis, as it should. Lets
say, for the sake of the d
Hi all,
Lets start by saying that I know "Reinit" is not the right choice of
word in this case! A reinit would reset the axis, as it should. Lets
say, for the sake of the discussion, that I want a reinit that simply
update the scene's bounding box, nothing else, like [1] to [2] (made by