Re: [mitk-users] Special reinit

2017-07-04 Thread Nil Goyette
: [mitk-users] Special reinit Hi Stefan, hi all, Anyone can help me with this? Here's a better explanation of what I need. Lets say: 1) I load a small object, place the scene as I like (zoom, rotate 3D and axes, etc.) http://i.imgur.com/MBHAqza.png 2) I load a second object: the reference image

Re: [mitk-users] Special reinit

2017-07-04 Thread Dinkelacker, Stefan
://github.com/MITK/MITK/blob/master/Modules/Segmentation/Interactions/mitkSegTool2D.cpp#L465-L521 From: Nil Goyette [mailto:nil.goye...@imeka.ca] Sent: Montag, 3. Juli 2017 17:41 To: Dinkelacker, Stefan; mitk-users@lists.sourceforge.net Subject: Re: [mitk-users] Special reinit Hi Stefan, hi all

Re: [mitk-users] Special reinit

2017-07-03 Thread Nil Goyette
7:24 An:mitk-users@lists.sourceforge.net Betreff: [mitk-users] Special reinit Hi all, Lets start by saying that I know "Reinit" is not the right choice of word in this case! A reinit would reset the axis, as it should. Lets say, for the sake of the discussion, that I want a reinit that simply upd

Re: [mitk-users] Special reinit

2017-06-21 Thread Nil Goyette
:24 An: mitk-users@lists.sourceforge.net Betreff: [mitk-users] Special reinit Hi all, Lets start by saying that I know "Reinit" is not the right choice of word in this case! A reinit would reset the axis, as it should. Lets say, for the sake of the discussion, that I want a reinit that simply upd

Re: [mitk-users] Special reinit

2017-06-21 Thread Dinkelacker, Stefan
gt; Gesendet: Dienstag, 20. Juni 2017 17:24 An: mitk-users@lists.sourceforge.net Betreff: [mitk-users] Special reinit Hi all, Lets start by saying that I know "Reinit" is not the right choice of word in this case! A reinit would reset the axis, as it should. Lets say, for the sake of the d

[mitk-users] Special reinit

2017-06-20 Thread Nil Goyette
Hi all, Lets start by saying that I know "Reinit" is not the right choice of word in this case! A reinit would reset the axis, as it should. Lets say, for the sake of the discussion, that I want a reinit that simply update the scene's bounding box, nothing else, like [1] to [2] (made by